By Christian Zibreg on Apr 24, 2014
When Apple was unveiling a new video-calling capability on the then new iPhone 4 at the WWDC 2010 keynote, Steve Jobs presented the feature as one of his famous ‘one more thing’ moments.
FaceTime debuted as a hassle-free video calling service between iPhone 4 devices and was initially Wi-Fi-only, but Apple eventually rolled it out across the lineup so it’s available across Mac, iPhone, iPod touch and iPad devices on both Wi-Fi and cellular.
The engineer behind the feature, Roberto Garcia, was forced to spill the beans on how FaceTime came out of work done for Game Center in his testimony during the fourth week of the second Apple vs. Samsung trial in California, here are the juiciest bits… Read More
By Cody Lee on Oct 29, 2013
Great news gamers! Apple has finally given developers the ability to manage their Game Center leaderboard listings for their games. The company posted the announcement yesterday afternoon on its developer portal.
Of course, the big deal here is that game-makers can now delete all of those ridiculous fake scores you see sitting at the top of various leaderboards, but the change will also allow them to block players who post them… Read More
By Oliver Haslam on Jun 15, 2013
All the talk about iOS 7 is, rightly or wrongly, revolving around the aesthetic changes that Apple has made, but that doesn’t mean that there aren’t plenty of alterations under the hood. Game Center, a feature often ignored by many, is receiving some much needed love with this update and those pesky cheaters are top of the agenda.
Whilst adding new Game Center features that aim to make recognizing cheaters as easy as possible for developers, Apple is also adding other development tools that will make the whole Game Center experience better as a whole. Improved leaderboards and challenges are just two of the changes coming in iOS 7.
With rampant cheating and high scores that have obviously tampered with, Game Center is set to receive its biggest overhaul yet, and most people won’t even notice what’s changed… Read More
By Cody Lee on May 15, 2013
Google is in the middle of its I/O developer conference keynote right now, and so far it’s been pretty boring. There’s been no mention of consumer products yet, just some talk about developer API access and some new software and services.
The search giant did, however, unveil a new game service. Flying under the Google Play flag, the service resembles Apple’s Game Center, hosting leader boards, achievements, and facilitating real-time multiplayer. Oh, and it’s coming to iOS… Read More
By Cody Lee on Jan 15, 2013
During its big executive shuffle last fall, Apple put expert designer Jony Ive in charge of all HI (Human Interface). And since then, there has been non-stop speculation regarding what kind of changes might be made to the ever-aging iOS.
And a lot of folks are wondering what the operating system would look like without all of the skeuomorphism — the leather, etc. textures. Well designer Adrian Maciburko might be on the right track with his “Crystal Interface” concept… Read More
By Christian Zibreg on Dec 4, 2012
Apple today received two interesting trademark grants seeking to protect the Game Center icon design and the Apple-coined Retina moniker. The former describes a rounded icon divided into four quadrants, each sporting a distinct combination of colors and shapes. It was originally filed in June 2012 under international classes that cover multiplayer games, scoring and tracking game performance and “providing an online portal for social networking through virtual communities”.
More important than the Game Center icon is the widely used Retina name, now a registered trademark of Apple, Inc. Read More
By Cody Lee on Nov 19, 2012
It appears that OpenFeint, one of the first multiplayer gaming platforms for iOS, will be shutting down next month. The service was acquired by Japanese internet media company Gree in 2011 for $104 million. And last week, Gree announced that it would be shutting it down.
Even worse, the firm has only given developers a month’s notice to migrate away from OpenFeint. As of December 14th, the service will go offline, and any game or application still using it will either need to be updated, or will suffer from severely crippled online components… Read More
By Christian Zibreg on May 10, 2012
The search giant Google is reportedly looking to replicate Apple’s Game Center with a native Android app of its own.
Despite the ongoing patent war waged between Apple and a bunch of Android backers over the look and feel of iOS software, Google is reportedly looking to simply copy Game Center.
The search firm needs own social gaming service so Android gamers have a central place to connect with each other, check out leaderboards, scores and challenge friends.
And if their other products are anything to go by, Google’s thing is likely to feature deep integration with Google+, their another social thing… Read More
By Cody Lee on Feb 3, 2012
It looks like we may never be able to trust the legitimacy of an impressive Game Center account ever again, thanks to this new jailbreak tweak from Ingmar Stein.
Aptly named Overachiever, Stein’s new tweak allows users to earn Game Center achievements without actually playing the required games or levels… Read More
By Guest Author on Mar 31, 2011
Doodle Jump has been one of the most popular iOS games ever since its launch, and it has received several updates throughout the year. The latest update brings one of the most highly awaited features: online multiplayer.
Similar to other multiplayer games available in the App Store, you can play against another friend via Game Center or randomly be matched up against another player…
By Guest Author on Mar 25, 2011
Apple continues their “If You Don’t Have an iPhone” marketing campaign with the latest ad focusing on Apple’s iOS online multiplayer social gaming network, Game Center.
The 30 second commercial opens up by showcasing the huge library of games available in the App Store, such as Infinity Blade, and then shows the capabilities of Game Center, including friends requests, starting a multiplayer game through matchmaking, tracking achievements, and comparing high scores on a leader board.