At the height of its popularity, World of Goo was one of the top games in the App Store. It's won multiple 'Game of the Year' awards, and has seen success across multiple platforms. But unfortunately, the iOS version has been neglected for the past year.
When Apple increased the screen size on its iPhone and iPod touch to 4 inches last fall, most devs updated their apps right away to support the new resolution. But 2D Boy, the developer of World of Goo, didn't and has ingnored the change up until—well, now...