iOS 7

Razer’s Kazuyo iOS controller redesigned for slimness, has fully remappable buttons

I’m sorry if this thought sounds a little depressing, but there’s no two ways about the fact that the first batch of iOS controllers leaves a lot to be desired. The iPhone controllers from Logitech, Stratus Moga and others have all received poor reviews, with critics slamming their high price tag, less than stellar build quality and lacking features.

Razer, a privately-held American accessory maker that specializes in high-performance hardware specifically marketed to gamers, is thinking differently when it comes to its own iOS 7 controller, the Kazuyo.

We previously highlighted this ‘Made for iPhone’ (MFi) controller and now new details surfaced Tuesday helping paint a better picture of the upcoming accessory…

Real Racing 3 gains iOS 7 controller support, Photo mode, car customization, Aston Martin and more

It’s hard to believe it’s been a year already since Electronic Arts released its free-to-play Real Racing 3 in the App Store. On the downside, a year is a long time in mobile so aside from avid fans, many casual gamers may have by now stopped enjoying this otherwise excellent racer.

If you needed an excuse to re-download and fire up Real Racing 3 on your device, Electronic Arts is celebrating the game’s first anniversary and has marked the occasion by issuing a fresh content update today. It contains a bunch of new goodies, including support for the physical iOS 7 controllers helping turn Real Racing 3 into a more of a console experience.

Some of the surprises include deep car customization options along with a brand new Photo mode to go with it. “After seeing everyone creating amazing screenshots with Replays, we’re excited to see what players do with Photo mode,” developer Firemonkey teased.

As a bonus, you can now drive Aston Martin sports cars and everyone gets to grab a free 1972 Porsche 911 Carrera RS 2.7. Jump past the fold for the full reveal…

Moga knocks 20% off price of ‘Ace Power’ iOS 7 controller

MOGA has dropped the price of its ‘Ace Power’ iOS 7 gaming controller by 20%, bringing it down to $80 from $100. The move follows similar price drops by both Logitech and Strata on their respective MFi controllers, signaling a trend in the space.

The Ace Power was the first of the iPhone-compatible game controllers to hit the market when it launched in November, and it features a d-pad, dual analog sticks, 4 action buttons/triggers, and a built-in 1800 mAh battery for recharging your device…

Logitech’s PowerShell MFi controller drops to $70 until February 1

Realizing rival accessory maker Stratus has shaved $20 off its ‘Made for iPhone’ (MFi) wireless iOS 7 controller dubbed SteelSeries, Logitech has decided to play along and bring its overpriced PowerShell down to $70. The Logitech accessory now undercuts Stratus by a cool $10 as the PowerShell is now $30 cheaper versus its original price of $99.

It’s a limited time offer so hurry up because the sale ends February 1, 2014 (they should have made it permanent). So is this controller now a good value? Read on…

CES 2014: Signal unveils ‘RP One’ wireless gaming controller for iOS 7

We were hoping that this year’s CES would see the introduction of new iOS 7 gaming controllers, given how dismal the options are right now, and so far it hasn’t disappointed. Yesterday, SteelSeries introduced its new Stratus controller, and today we’re adding another option to the list.
What you see above is the ‘RP One,’ a Bluetooth gamepad with a traditional console-style layout made by Signal. As you can see, the controller is wireless—meaning you’ll be able to use it with your iPad and any other compatible iOS devices—and it looks a lot like the popular Xbox controller…

Logitech launches ‘PowerShell’ iOS 7 game controller for $99

Following months of rumors, and a few teasers from the company itself, Logitech has finally unveiled its first iOS 7 game controller. It’s called the ‘PowerShell,’ and it works with any iPhone 5, iPhone 5s or 5th generation iPod touch.
The game pad features console-style controls, with a d-pad, an X-Y-B-A button cluster, and two shoulder triggers. It also features an integrated 1500mAh battery, which will keep your iOS device running long after it runs out of juice…

Moga’s ‘Ace Power’ iOS 7 game controller now available

Moga announced this morning that its first (and subsequently the first to market) iOS 7-compatible game controller is now available for purchase. It’s called the ‘Ace Power’ and it works with the iPhone 5, 5c, 5s and the latest iPod touch.

The controller features an enclosed design, meaning it fits around your iPhone or iPod. It plugs into the Lightning port, and features a d-pad, dual analog sticks, 4 action buttons and triggers, a headphone jack, and can charge your device…

Moga’s inbound Ace Power ‘MFi’ gaming controller gets video treatment

The prolific leaker @EVLeaks last week tweeted out a pair of photos that show off Moga’s upcoming Made for iPhone (MFi) gaming controller.

The leaker also mentioned that Moga has named its interesting accessory the Ace Power and says it’s the standard form-fitting variant which allows the iPhone to be docked itself right intro the gizmo.

And now, eager iOS gamers get to finally see the accessory up close and personal in a nice leaked vid. I’ve included it below so have a look and meet us in comments…

Popular game engine Unity updated with iOS 7 controller support

Good news on the iOS gaming front this weekend. Unity, the game engine behind a number of high-profile titles like Call of Duty: Strike Team, The Room and Bad Piggies, was updated to version 4.2.2 yesterday with a number of improvements.

But there’s one particular item in the change log that caught our eye: iOS 7 game controller support. This means that, depending on the speed of each developer, it may not be long before you’re joystickin’ your way through your favorite iOS game…

Classic Amiga games officially headed to iOS 7 with full controller support

This is the announcement I’ve been waiting for like forever, or at least ever since the original iPhone came out more than six years ago. See, Commodore’s Amiga with its then amazing graphics has brought home computing to the masses.

The golden age of video games predates digital interactive entertainment we take for granted nowadays and goes way back thirty years to the mid-1980s. Me and my friends, just a bunch of kids back then, had the privilege to witness the revolution unfolding itself before our very eyes. You could easily imagine us spending countless hours playing “console-grade” Amiga games distributed on 3.5-inch floppy disks.

The App Store has certainly seen a few re-releases of classic Amiga games such as Another World, Transport Tycoon and Worms. Today, Writers’ Group Film Corp. and its wholly-owned subsidiary Amiga Games announced that classic Amiga titles will be hitting the iPhone, iPod touch and iPad devices soon, with full iOS 7 physical controller support…

Original Plants vs. Zombies updated with support for iOS 7, 4-inch displays

Those of you who weren’t impressed by Plants vs. Zombies 2 or its ‘freemium’ business model will be happy to hear that EA has updated the original PvZ game with support for the latest devices and firmware.

Posted late last night, Plants vs. Zombies version 1.9.9 includes support for the recent iOS 7 software update, as well as the larger resolution for the 4-inch displays found on newer iPhones and iPod touches…

The real impact of Apple’s iOS 7 controller support

Before I started blogging about Apple, I used to work on a number of different gaming websites back in the late 90’s and early 2000’s. The E3 gaming conference was one the highlights of my year, and I regularly ventured out to Los Angeles to cover all of the new releases that were revealed at this touchstone of an event. I even made sure to fly out to Tokyo to cover the Tokyo Games Show before it turned into the shell of its former self that it is today.

Those days were the heydays of gaming coverage. Websites (they weren’t called blogs back then) were thriving, and even print mags were still relatively popular. Publishers used to spend an absurd amount of cash throwing parties and constructing huge booths for the major conferences throughout the year. Open bars were the norm, not the exception. And booth babes. I’ll just leave that one alone.

Of course, a lot of that has now changed. Some things for the better, and a lot of things for the worse, depending on who you ask. Gone are the days of the massively popular trade events that we used to flock to every year. Yes, they still exist, but they’re nothing like the used to be back in the day. During this transition period, we’ve seen gaming staples like Nintendo struggle to remain relevant, while Apple, inadvertent as it may be, rises to dominance.