A significant change was discovered today in the App Store Review Guidelines regarding the gifting of in-app purchases. In the past, Apple has forbidden developers from allowing the gifting of IAP content, but with the new alterations to the rules, the company has apparently changed its stance.
Based loosely on the sport of American Football, the object of Touchdowners is to touch the football down at the end zone opposite of your starting position. It may sound simple enough, but it takes a little more finesse than you may imagine.
Since the release of yalu102 for iOS 10.0-10.2, users of the newest jailbreak have been unable to make new purchases on the Cydia store. This is completely normal behaviour; Saurik disables purchases on new firmware versions until both Cydia and the jailbreak reach a level of stability. The reason for this is to prevent complaints, refunds, and device problems brought about by the purchase and use of incompatible tweaks.
Today Cydia 1.1.28 exited beta, and that, in combination with the relative stability of the later yalu102 beta builds, seems to have satisfied Saurik as to the platform’s readiness to receive paid transactions.
A recent Nintendo survey asked a subset of Super Mario Run players who linked the game with their My Nintendo account how much they’d be willing to pay for the full game.
As you know, Super Mario Run can be downloaded at no charge, but a $9.99 upgrade is required to remove the restrictions from the three game modes and unlock its content beyond the first four levels of World 1.
Some people were so disgruntled with the high upgrade price that they wrote poor reviews on App Store, causing Nintendo’s share price to fall. Wouldn’t it be great if Super Mario Run was a free to play title like Pokémon GO is? Well, PocketGamer took it upon itself to create some very illustrative mockups that imagine the parallel universe where Super Mario Run is free to play.
Every time you buy a rare sword for your hero, a full app unlock, content subscription or other intangibles in apps and games, you’re interacting with Apple’s In-App Purchase system. The beauty of this feature lies in its deep integration with Apple’s ecosystem and the iTunes billing mechanism.
It can also pose a hazard for it’s easy to get carried away and ring up a big bill for purchases made within apps. To save us from racking up lots of in-app purchases, Apple’s provided a way to restrict them.
In this tutorial, we’ll teach you how to disable or restrict the In-App Purchase mechanism on your iPhone, iPod touch, iPad, Mac and Apple TV to prevent unintentional or unauthorized purchases.
Apple on Wednesday announced that its App Store has had the biggest holiday ever with a record-breaking $1.1 billion revenue in the two weeks ending January 3, as customers increased their spending on apps and In-App Purchases, setting back-to-back weekly records for traffic and purchases.
“January 1, 2016 marked the biggest day in App Store history with customers spending over $144 million,” said Apple. “It broke the previous single-day record set just a week earlier on Christmas Day.”