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Apple and Google push Nintendo and Sony into No. 3 spot in mobile gaming

We’ve seen how mobile killed traditional music, draining sales from retail CD stores. Console games appear headed for the same fate. Worldwide revenue for handheld console makers fell during the second quarter of this year, pushing companies like Nintendo and Sony into third place behind the first-place Apple App Store and No. 2 Android-based Google Play.

According to a joint report by research firm IDC and app analytics company App Annie, consumers spending on mobile games in the Google Play store rose during the quarter as Android games picked up 1.6 percent of the market between the first and second quarter of 2013. The Google Play store has taken steps to attract more gaming dollars by tailoring its service for developers…

Half of top US iPad apps not available or ready for Android tablets

What with Android having a numerical edge on Apple’s iOS, chances are good that popular iPad apps will find their way to Google’s Play store, right? To the contrary, just half of the hundred most popular iPad apps in the US are available for Android tablets, according to a research firm Wednesday.

Of the top hundred iPad apps in the US App Store, thirty don’t even appear on Google Play and eighteen more are not optimized for Android tablets, just smartphone versions cartoonishly displayed on a larger screen….

Google Play revenue up 67 percent in last 6 months, but App Store still leads

Android’s growing popularity in Asia, particularly in Japan and South Korea, has helped Google’s Play store for Android record a revenue jump of 67 percent over the past six months. By comparison, Apple’s App store revenue has climbed just fifteen percent during the same timeframe, according to analytics firm Distimo.

The impressive numbers for Android apps belie the fact that Apple’s App Store continues to be the largest with more than two times the revenue as Google Play. In April, we commented on a report from competing analytics company App Annie showing relative parity with downloads but Apple having 2.6 times the revenue…

Google’s Play store passes App Store downloads, Apple rules revenues

It may not reach the importance of the ‘best-filling’ versus ‘tastes great’ soda debate, but new numbers add fuel to the ongoing question of what’s most important in measuring app store supremacy: downloads or revenue. Both those rooting for sheer demand as well as ultimate revenue figures found something to cheer about Wednesday.

Analytics company App Annie is out with second-quarter numbers showing the Android-based Google Play store had ten percent more download’s that Apple’s iOS App Store. However, Apple – which prides itself on being the Tiffany of technology – raked in 2.3 times the revenue.

The details after the break…

Google’s $14B quarter falls on deaf ears as Motorola continues bleeding money

In an earnings call nearly devoid of specifics, Google announced its Motorola Mobility unit continues to be in the red, while revenue from its search business fell six percent compared to a year ago. Search revenue fell four percent during the first quarter amid declining ad rates.

Overall, the Mountain View, California headquartered Internet giant announced $14.11 billion in second-quarter non-GAAP revenue, up nineteen percent from $11.81 billion a year ago – and yet below Wall Street’s expectations.

Google’s CEO Larry Page announced the company saw 900 million cumulative Android activations worldwide, with more than 1.5 million units being activated each day, which is precisely the same data point he gave at Google I/O 2013 back in May…

Google Play revenue increases, but App Store remains leader

New details are emerging showing Google’s Play store increasing its revenue, yet still lagging Apple (particularly in the United States) – and that’s in spite of Android’s big lead in terms of device activations and unit sales.

The report by app analytic firm Distimo indicates Google Play in April reached 27 percent of the combined revenue of the two app stores, up from 19 percent in November 2012. Although Google’s store witnessed an eight percent jump in app revenue, Apple’s App Store in April still brought in $5.1 million for the top 200 apps.

That compares to $1.1 million for Google Play. Still, the research highlighted some developers earning equal or more revenue from Android app sales…

After being dumped from App Store, AppGratis launches Android version

After great wailing and gnashing of teeth about its banishment from Apple’s App Store earlier this year, AppGratis is back – for Android users. The app recommendation engine was yanked after Apple outlawed iOS apps which promoted other apps.

Now in the Google’s Play store Android repository, developers claim AppGratis “is designed from the ground up” for the iOS rival. Yet, the service appears much like the AppGratis ejected from the app’s first choice, the App Store…

How Apple and Google tabulate app downloads

Two big numbers were coincidentally dropped yesterday. First, Google announced 48 billion applications had been downloaded from the Google Play Store. Shortly after, Apple announced that its App Store had seen 50 billion downloads so far. Big numbers indeed, but how exactly do Apple and Google count app downloads? The Next Web Managing Editor Matthew Panzarino asked both companies and this is what he found:
Both Apple and Google tabulate unique downloads of apps per user account. This means that they count only one download of an app no matter how many devices that you install that app on after you purchase it. Neither company counts updates in its app download numbers. These are purely single downloads from their stores.
Read the full article at The Next Web.

Apple vs Android: debate continues as iOS proves more lucrative

The shift to mobility has certainly hurt the ability to pick clear winners and losers. In the era of beige-box PCs, bean-counters could glance at market share data. But growth of smartphones and apps shattered such easy measurements The battle between Apple’s iOS and Google’s Android is more of an optical illusion where the “winner” can triumph in terms of market share, but lose when it comes to revenue.

Still, people want clear winners and losers and Time magazine is just the latest to answer the call. According to the magazine’s website, the winner is – well, that really depends…

Apple claimed $3 out of each $4 top app stores made in Q1

In the latest sign of the importance apps play in smartphone adoption, more than thirteen billion downloads were recorded during the first three months of 2013, according to a Monday report.

The survey of the four leading app stores also found Apple, Google and others earned $2.2 billion from apps, an eleven percent increase over the final quarter of 2012.

Whereas Apple leads in terms of revenue – and by a large margin, too – Google’s Play Store, thanks to a large installed base of Android devices, has the upper hand in terms of download count. Specifically, the App Store collected 74 percent of the revenue of top app stores, while Google Play led registered 51 percent of apps obtained…

Google tops Apple as leading App Store publisher

Obviously, home field advantage doesn’t hold sway when it comes to app stores. That’s the message from a new report showing Google the leading publisher on Apple’s App Store while Facebook downloads outnumbered Google on the Mountain View, California company’s own marketplace.

Although Apple led apps downloaded from its App Store in December, iOS video and mapping apps from Android’s Google topped its smartphone rival during January and February. Meanwhile, a Facebook app grabbed the top spot on Google Play, reinforcing the importance of social networking downloads in generating app store revenue…

App Store and Google Play games top handheld entertainment

Is it game over for Nintendo, Sony and other handheld entertainment companies? That’s the question as a report released Thursday shows consumers spent more on games downloaded from app stores than those designed for dedicated handhelds. Indeed, during the fourth quarter of 2012, more than 20 billion games were downloaded to smartphones and tablets. Perhaps anticipating today’s finding, Sony announced Wednesday its new PlayStation 4 will support used games…