Popular Limbo game hitting App Store next week

By , Jun 26, 2013

Limbo (PC Screenshot 002)

Developed by Danish team Playdead, Limbo, the popular puzzle action adventure, became a smash hit shortly following its Xbox Live launch in 2010. Soon after, the game was ported to Windows and Mac PCs and Sony’s PlayStation 3 console, winning numerous accolades and garnering over a hundred awards.

I’ve been looking forward to playing Limbo on my iPhone for ages so you can imagine me surprised realizing my prayers have now been answered because Playdead just announced that Limbo will land on the App Store as early as next week. Couldn’t be happier!

According to a media release, Limbo will be available worldwide on the App Store Wednesday, July 3, and priced at $4.99. The release will be offered in the form of a universal binary natively supporting the iPad, iPhone and iPod Touch devices.

Limbo (PC Screenshot 001)

From the announcement:

We have worked very hard to bring Limbo to as many devices as possible; rethinking the controls and performing extensive optimizations to ensure an amazing touch-based experience across iPad 2 (and higher), iPad Mini, iPhone 4S (and higher) and the latest generation of iPod Touch.

Here’s a trailer.

We’ll be keeping an eye on Limbo and report our initial impressions here as soon as it launches. In the meantime, check out Limbo on the Mac App Store.

Limbo (PC Screenshot 003)

When developers Arnt Jensen and Dino Patti founded Playdead back in 2006, the only purpose of the company was to bring Limbo to life.

The wild success of the game took the dynamic duo by surprise as the game sold over three million copies across the Playstation 3, Xbox 360, Steam, Mac App Store and Playstation Vita.

Such a success has enabled Playdead to expand its operations so the company now employs 26 people in its Copenhagen, Denmark studio.

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  • Gorgonphone

    cooool

  • Hermès Vainstar Chu

    had this on my ps3 cant wait to replay it on my iphone

  • Julio Cesar

    AWESOME! Love this game
    I’ll develop something like this for iOS and Android soon

    • Julio Cesar

      Thumbs down just because I’m multiplatform developer… :/

      • pawfyd

        Being a multiplatform developer is great. I think people downvoted you, because they don’t belive you really will develop a game like this. :P

      • Julio Cesar

        It’s not too difficult…
        Animation and physics would be the biggest challenges, but it’s possible.
        I’m working on a game with a new technology of artificial intelligence.
        The 2D graphics are also as good as games like Limbo and even Rayman Legends.
        Hopefully when the game is ready, they talk about the game in this site.

  • arrontaylor

    I’ve had this on my mac for a while, great game. Can’t wait to play on my phone

  • charlie feathers

    Amazing game! Looking forward to it! : )

  • makedonii

    played on ps3, gonna definetly buy it for me ipad/iphone. its been a while so why not give it another g, they definetly deserv my money for the second time!

  • Adil Hussain

    Hmm is it just me or is $4.99 quite alot for this game?
    I havent played it on PS3 or whatever so dont know if its really worth it tbh

    • billz310

      limbo is a great platform game and the art work is unique. i have it on the xbox and paid $10 but for the iOS, $4.99 is a lil much. id gladly pay $2.99

  • David Gitman

    I am not that good in english..does it mean LIMBO wont work on iphone 4 and will require iphone 4s?

    • quiotgrrl

      It will not work on an iPhone 4, sorry. “4S and higher” means 4S and newer, so only 4S and 5.

      • David Gitman

        Damn I really need to upgrade

      • Elxlr

        i’ve 3GS and ipad mini. I’m doing fine

      • David Gitman

        I have Ipad 3 but i want to play on my phone in school

  • Michael Jay Delaney

    I was so excited to see World of Goo come to iOS and it was worth the, I think, $6.99? Limbo is definitely worth $4.99. The game is amazing.

    • pawfyd

      The game is nice, but World of Goo was a lot better IMO.