News

Apple launches major Apple Pay promotion in China to gain market share

Apple today launched a large-scale Apple Pay promotion in China, offering various discounts and rewards to customers who would use Apple Pay between July 18 and July 24 to make purchases in participating merchants across mainland China.

Billed as the largest Apple Pay promotion to date in the 1.33 billion people country, it offers discounts of up to 50 percent and as much as 50 times the usual number of reward points for credit cards, with 17 Chinese banks offering 50 times the reward points accrued when transactions are made using credit cards registered with Apple Pay.

Apple's website lists 28 retail locations that are participating in the promotion, including international brands such as 7-Eleven, Watsons, Burger King, Starbucks and more.

JD.com along with an additional fifteen online merchants are part of the promo, too.

Apple Pay launched in China in February of last year.

“I am happy to see that Apple finally has decided to do something to gain market share in China,” IDC China's managing director Kitty Fok told South China Morning Post.

According to research firm Analysys, Chinese mobile payment market is dominated by Alibaba and Tencent, whose Alipay and WeChat Pay held respective 53.7 percent and 39.5 percent of the market as of the first quarter of 2017.

Alipay and WeChat Pay also offer various cash rebates or discounts now and then.

WhatsApp gains chat pinning, comprehensive file sharing & more in latest update

As part of a broader set of capabilities recently teased for the Facebook-owned WhatsApp messaging platform, the app has now gained a trio of new features in the latest update. WhatsApp version 2.17.40 for iOS brings a chat pinning feature, multi-format file sharing and other improvements.

With the pinning feature, you can make it so your favorite chats remain at the top of the list, so you can quickly find them. To use this feature, just swipe right on a chat in the conversation list, then tap a Pin or Unpin option.

The app has also expanded the file sharing feature, which now allows you to share any type of file with one or more recipients. To send files of any type, open a chat, tap the plus icon at the bottom then choose the Document option.

In the popup menu, select your favorite storage provider like iCloud Drive, Dropbox, Google Drive and so forth (any app that includes an iOS Document Provider extension should be available from the menu).

And lastly, when you receive multiple photos the app now lets you tap and hold on the group of photos to quickly forward or delete all of them in one fell swoop.

Download WhatsApp for iPhone, iPad and iPod for free from App Store.

All three new iPhones reportedly yet to start mass production

A report Monday in Chinese-language Economic Daily News, cited by DigiTimes, alleged that all three new iPhones are yet to start mass production, with production of the highly anticipated OLED-based iPhone 8 model scheduled to kick off between November and December.

The flagship phone would apparently be shipping only in small volumes initially.

As for the iterative LCD-based 4.7-inch iPhone 7s and 5.5-inch iPhone 7s Plus updates, both these models should enter volume production in August, or between one and two months later than the normal mass production schedules of new iPhone devices in previous years.

The upcoming phones are facing production delays because yield rates at Apple's contract manufacturers Foxconn and Pegatron have not yet reached levels that warrant mass production. Foxconn has reportedly secured about 95 percent of orders for the OLED iPhone model and small orders for the iPhone 7s series.

PEgatron will produce 65 percent of the 4.7-inch iPhone 7s models and “a small portion” of the OLED-based iPhone while Wistron will produce mainly the 5.5-inch iPhone 7s Plus model.

Photo: iPhone 8 concept via iFanr.

Jailbreak tweaks of the week: ControlCenterXI, GIFRoll & more…

The jailbreak community has been a bit slower than usual lately, but that's not to say things have gone stale. Great projects are under development that haven't been released just yet. Without spoiling those, however, we'll talk first about those that have been released already.

In this roundup, we'll discuss all of the jailbreak tweaks that were released throughout the past work week, starting with our favorites and finishing up with the rest afterward.

How Dr. Dre almost bombed the $3 billion Apple-Beats deal

I just finished binge-watching “The Defiant Ones”, HBO's four-part docu-series that covers the stories of Beats co-founders and now Apple executives Dr. Dre and Jimmy Iovine.

It chronicles their rise through the music industry and into the tech world, exploring not only their personal lives but also the trials and tribulations of their career culminating with the sale of Beats Electronics LLC to Apple, Inc. for $3 billion, Apple's biggest acquisition to date.

Apple almost pulled out of the deal after Dre leaked the transaction before it was official.

On May 9, 2014, R&B singer and former Coca Cola pin-up Tyrese Gibson posted a video on Facebook, shot in a music studio, in which Dre seemingly confirms the transaction that was reported by the Financial Times the day before.

“The first billionaire in hip-hop, right here from the motherf***ing West Coast, believe it,” Dre exulted in the now deleted video, which you can watch embedded below (explicit language):

https://www.youtube.com/watch?v=NHXwlozd60s

Clearly, this is not the kind of thing Apple is used to.

The Apple family “nearly imploded with outrage” when that clip went up on Facebook, Billboard wrote. If you know anything about Apple, you would think Dre would be out of the multi-billion dollar deal between his Beats Electronics and Apple.

In “The Defiant Ones”, Dre and Iovine say they were afraid the controversial video, which was filmed after a night of drinking and partying, might cause Apple to pull out of the Beats deal.

Dre explained:

I was in the studio, excitement was in the room, you mix excitement with a f***ing fifth of alcohol, man, something terrible is bound to happen. That is in the top three most embarrassing moments in my life.

“I don't know what he was doing,” said Iovine in the documentary, adding:

We had gone for like six weeks without it leaking. This thing has leaked, this thing is loud. I had wanted to work with Apple, at that point, probably 10 years, maybe more than 10 years. I'm like, 'how could this be possibly happening?'

So sure I thought the deal could blow.

Thankfully, Apple kept its word and acquired Beats for $3 billion.

“So what happened was, Apple stays true to who I always knew who they were, ignored all the noise, and made the deal,” Iovine said in the documentary.

https://www.youtube.com/watch?v=qT5FeylUWO0

Dre’s controversial and storied past became an issue for Apple following the release of his biopic “Straight Outta Compton” which failed to mention old allegations of Dre abusing women, including hip-hop journalist Dee Barnes, R&B singer and his former girlfriend Michel’le and onetime labelmate Tairrie B.

Dre apologized for his actions 25 years ago, saying in a 2015 New York Times article:

25 years ago I was a young man drinking too much and in over my head with no real structure in my life. However, none of this is an excuse for what I did. I’ve been married for 19 years and every day I’m working to be a better man for my family, seeking guidance along the way. I’m doing everything I can so I never resemble that man again.

I apologize to the women I’ve hurt. I deeply regret what I did and know that it has forever impacted all of our lives.

Apple addressed the controversy with a statement of its own:

Dre has apologized for the mistakes he’s made in the past and he’s said that he’s not the same person that he was 25 years ago. We believe his sincerity and after working with him for a year and a half, we have every reason to believe that he has changed.

Dre is now fifty years old and works for Apple as a top consultant. “The Defiant Ones” is airing on HBO, with all four episodes available for streaming via HBO GO and HBO NOW.

Apple buys pricey production equipment for iPhone 8’s printed circuit board

Apple has puzzled industry watchers by investing tens of millions of dollars in production equipment for iPhone 8's rigid flexible printed circuit board, which connects chips with parts such as the display, camera and so forth, ET News reported Friday.

The company will use this component for iPhone 8's touch screen panel.

The reason the move has raised questions is because Apple lacks its own production plant to install the equipment and the fact that it contracted three different suppliers to build this crucial iPhone 8 component, including Interflex and Youngpoong Electronics.

According to a source, one of the three suppliers recently decided to back out for reasons unknown, prompting Apple to take matters into its own hands. The Cupertino technology giant is now leasing the equipment it bought to suppliers to ensure it gets the parts it needs.

Additionally, the company is seeking to find a new supplier in Taiwan.

Sources speculate the supplier likely backed out due to low profitability and Apple's exacting standards when it comes to production quality. The iPhone maker is expected to order a hundred million units of the rigid flexible printed circuit board for iPhone 8.

“To fill the loss, Apple is supporting the other two suppliers to beef up production,” said the source. Rigid flexible printed circuit boards are much more difficult to build than the conventional ones.

iPhone 8 mockup via iDropNews

This awesome ARKit app uses HTC Vive to bring mixed reality to iPad

Unlike virtual reality which completely immerses you in computer-generated images, augmented reality superimposes virtual objects on top of your world rather than close it out.

Mixed reality, on the other hand, (sometimes called hybrid reality) merges the two worlds so that physical and digital objects co-exist and interact in real time.

A new recently published demo combines an ARKit-driven app running on the Unity 3D engine on an iPad Pro with real-time input from HTC's Vive virtual reality headset and controller. Created by NY-based virtual reality developer Normal VR, the app features a cute avatar drawing a virtual painting in the middle of the company's office.

What's really interesting about it is the fact that a person wearing a HTC Vive is revealed when the camera pans right, proving that the app captures the moves of the person in real-time and projects the resulting actions in their real world through augmented reality.

“This is going from East Coast to West Coast (server) and back. We definitely do some extrapolation to account for ping,” developers wrote. You could easily imagine the possibilities for remote interactions between people across the globe in mixed reality.

Blobbing in the studio today w/ the Vive + ARKit. Definitely some huge mixed reality potential here. #arkit #vr #indiedev #gamedev pic.twitter.com/C1zANBuSrx

— Normal (@normalvr) July 10, 2017

Not sure about you, but I'm really impressed by this demo.

There's a lot going on here as this app brings objects from the virtual world into the real one, in real-time—not only does the avatar realistically replicates the person's actions, it shows the digital painting on top of the real world as it's being created, updating it constantly.

Welcome to the future of mixed reality!

We showed you many demos powered by Apple's ARKit framework for building augmented reality apps on iPhone and iPad, ranging from a simple but awesome measuring tape to home decor shopping, accurate room measurement, Tic Tac Toe, food ordering and more.

Even Ikea has jumped on the AR bandwagon by partnering with Apple on an ARKit-powered app that will let you try out virtual furniture in your home, with support for in-app ordering.

The beauty of ARKit is that it does all the heavy lifting, allowing developers to focus on app design rather than deal with things like plane detection, lighting estimation, tracking, etc.

Using computer vision and other techniques, ARKit does all that by analyzing live camera feed and data from iPhone or iPad's built-in sensors. ARKit requires the A9 or A10 chip, meaning augmented reality apps will require an iPhone 6s or newer or one of the latest iPad models.

Facebook is testing in-app GIF creator

As first spotted by The Next Web, Facebook is testing an in-app GIF creator with a subset of users of its mainland mobile app for iOS. The feature is available through the app's built-in camera and allows users to quickly create animated GIFs for sharing with friends and family.

You can also post the GIF to a Story or save it to your device.

GIFs can be spiced up using Facebook's range of built-in camera effects. According to the publication, any GIFs created through this feature are short, lasting only a few seconds.

As I mentioned before, the feature is only available to certain users.

We'll let you know when the in-app GIF creator launches for everyone. Until then, let us know in the comments section if you're part of Facebook's limited test of this feature.

Just a month ago, the social network rolled out the ability for users to express themselves better by posting animated GIFs in comments.

Download Facebook at no charge from App Store.

Apple seeds watchOS 4 beta 3 to developers

Apple today released a third beta of watchOS 4 (build number 15R5321h) for all Apple Watch models. The update is available to Apple's registered developers and members of the Apple Developer Program.

The software update can be deployed on your Apple Watch used for development via the Software Update mechanism in the companion Watch app. The paired iPhone running the Watch app must be on iOS 11 beta 3 or the update won't show up.

Your Apple Watch must be connected to your iPhone, have at least 50 percent power and be placed on its magnetic charging disk in order for the update to download and install.

The full watchOS 4 beta 3 installer can be downloaded from Apple's Dev Center portal. Once installed, subsequent watchOS 4 betas will be available through the Software Update mechanism in the Watch app.

Apple currently does not provide watchOS 4 betas via its Public Beta Software Program. A developer-only preview of watchOS 4 was released at WWDC on June 5. watchOS 4 beta 2 was seeded to developers on June 21.

Here's Andrew's hands-on walkthrough of the changes in the previous watchOS beta.

https://www.youtube.com/watch?v=nNDJL6Ju2Qc

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watchOS 4 brings more intelligence and fitness features to Apple Watch.

The software update includes three new watch faces, including a new Toy Story face, a dedicated Siri face that displays dynamic information based on your habits and other data and the Now Playing and Apple News complications.

The Workout app now has built-in music playback controls and supports High Intensity Interval Training. Thanks to Apple's partnership with leading gym equipment makers, Apple Watch will interface with dedicated gym equipment to share data like your heart rate while using equipment data like steps taken to more accurately calculate calories burned and more.

In the Activity app, users will be able to access new monthly challenges and take advantage of intelligent coaching and tailored workout encouragement.

watchOS 4 will release for public consumption this fall for all Apple Watch models.

If you find new features and important changes in watchOS 4 beta 3, be sure to reach out to us via Twitter or drop us a message at tips@iDownloadBlog.com and we'll update the article.

Facebook to respond to Apple’s AR efforts with untethered $200 Oculus VR headset in 2018

Apple's new ARKit framework for building augmented reality experiences for compatible iPhone and iPad devices is off to a great start and already Facebook is taking notice, according to a new report Thursday from Bloomberg's Mark Gurman.

The author claims that Facebook has been hard at work developing an inexpensive headset, code-named “Pacific”, that is expected to bring virtual reality experiences to the masses without requiring a beefy computer or a compatible smartphone.

“The idea is that someone will be able to pull the headset out of their bag and watch movies on a flight just the way you can now with a phone or tablet,” reads the article.

It should be priced aggressively at $200 and release at some point next year, representing “an entirely new category”. According to people familiar with the plans, the device will provide a similar interface to Samsung’s VR Gear that users could control by a wireless remote.

The headset should be powered by Qualcomm's Snapdragon mobile chip that would make it superior to Samsung's Gear VR headset in terms of gaming in virtual reality. Unlike the current Oculus Rift hardware, the upcoming gizmo won't include positional tracking technology.

An excerpt from the article:

This means that the device won’t be able to tell where its user is spatially, which is useful for tasks like virtual rock climbing. A future version of the product will have that technology, according to a person familiar with the plans.

According to sources, the headset will let users play immersive games, watch video, use social networking apps and so forth. It resembles a more compact version of the current Oculus Rift and will be lighter than Samsung’s Gear VR headset.

Handset maker Xiaomi and its manufacturers are said to build 2018's Oculus-branded device.

And later this year, Facebook allegedly plans to announce a more affordable wireless headset that it is betting will popularize virtual reality “the way Apple did the smartphone”.

Oculus spokesman Alan Cooper said via email:

We don’t have a product to unveil at this time, however we can confirm we’re making several significant technology investments in the standalone VR category.

Facebook's said it’s also working on yet another device, code-named “Santa Cruz” and best described as a wireless Oculus Rift “with the full power of the original device sans PC.“

Facebook acquired Kickstarter-funded Oculus startup in 2014 for about $2 billion.

IDC estimated that Samsung leads the pack in terms of VR device shipments with 22 percent of the global market for VR devices, followed by Sony, HTC and Facebook's Oculus Rift with about five percent of the market, or less than 100,000 units sold.

Augmented reality is the future of home decor shopping

A great little ARKit-powered hackathon project by Melbourne, Australia developer Jacqui Hyslop of RedBubble shows off the tremendous potential of Apple's new framework for building augmented reality experiences for iPhone and iPad with iOS 11.

The simple proof-of-concept app allows the user to place virtual cushions (and other home decor items) on a couch and other pieces of furniture in their real world, but without the psychedelic surface-shifting effect plaguing many other AR platforms.

This app clearly proves that home decor shopping in augmented reality beats having to drive to a store just to see how that cushion would look like on a bed that isn't yours in a showroom that shares little resemblance to your own home.

The video demonstration, embedded below for your viewing pleasure, highlights the full sophistication of ARKit's reliable plane and object detection and precision tracking. It's remarkable that all of this is happening so fluidly without any special hardware involved.

https://www.youtube.com/watch?v=bwNAykf4IKw

ARKit uses machine learning, artificial intelligence, computer vision and sophisticated algorithms to analyze live camera feed and “see” the world around you. It also taps into data from on-board device sensors, such as the accelerometer and gyroscope, to detect horizontal planes in your real world, determine local lighting conditions and so forth.

Those kinds of ARKit-powered apps should be even better on iPhone 8 due to the rumored rear-facing 3D laser sensor that will allow the device to accurately sense depth and map objects.

Be sure to watch another sophisticated ARKit demo showing off an app that basically allows the user to map out the floorspace by walking around a room. It calculates total footage of the room and may even produce detailed blueprints that could be exported to CAD apps.

And here it is.

https://www.youtube.com/watch?v=iw9MPZoPqCQ

The future of furniture shopping looks bright, too, as furniture giant Ikea has partnered with Apple on an ARKit-powered app of its own that promises to let users try out virtual furniture at home before placing an actual order right inside the app.

Just imagine the possibilities: with Ikea's app, you could make sure that the bookshelf you've been eyeing for some time would fit in that corner—again, without being bothered to actually, you know, visit one of their stores.

Are you excited for ARKit-powered apps?