Games

Up There is a Surprising Game

OK, so the title sound weird huh? Well that's how I feel, really. I first heard of Up There on Twitter. I kept on saying what's the point?! Everyone kept saying it was a great game. Then the developer contacted me on Twitter. He told me he was going to send me a code just for my opinion (don't bomb him asking, guys). Boy was I surprised! The game is a beautiful game indeed just as everyone said. It features beautifully done artwork throughout the whole app.

Above is just a taste. The point of the game is to get the balloon "up there" as up as you can though the barriers that might block you, which is pretty hard. But this has become one of my favorite games. It features an online score board so that you can compete with people. The game is really fun. There aren't really many ways I can describe this well.

The app is normally $1.99 but is on sale for $0.99.

P.S: Just a little comment. One of the developers, Jeff, has agreed to sing us a song once the app reaches the top twenty. So, I'm looking forward to that Jeff ;)

App Store to Get $19.99 Premium Games Section

Don't you love rumors? Well, here is a new one for you, and I think it is more than a simple rumor. Apple is supposedly considering creating a $19.99 section in the App Store for "premium games". According to PocketGamer, "it's thought only a relatively small number of publishers would be partners in the new section, although in fairness, relatively few are currently geared up to create games with $19.99 production values."

If you think about it, it totally makes sense that Apple would want to create such a section in the App Store. Apple is not hiding its ambitions of having the iPhone and iPod Touch take over what your Nintendo DS or Sony PSP are doing, namely, be a kick ass portable gaming console.

Mike at TUAW says that "it's an interesting idea, and actually, though obviously it would cost consumers more, the bottom line in the App Store has always been worth, not price -- there are currently premium games being sold on services like Xbox Live and the Wii's Virtual Console for $20, and gamers are willing to pay, as long as they get the bang for the buck that they expect."

I'm not a gamer at all so, as far as I'm concerned, I couldn't care less, but I think it's very interesting to see where Apple is heading to. You gotta love Apple business model!

A Quick Look At WordsWorth

99Games Online Private Limited has released a word finding game called WordsWorth [iTunes Link]. This is a fun Scrabble-like game in which you need to find words with the letters given. You connect the letters and create a "chain" of letters to form a word.

The game has well done artwork. You can shake your device if you are stuck and need help, but of course this comes with a penalty. There are also "time tiles" which can blow up your library.  The current version of WordsWorth features:

4x4, 5x5, 6x6, and 7x7 grids Scramble count per level Set minimum word length TWL, SOWPODS and ENABLE word lists Wall of WoW to display high scores Green, Gold and Wild Card reward tiles Buzzwords for bonus 20 levels with different rankings Customize the timer speed for a game

The game is available in the App Store for $1.99. This game is great for just $2. Anyone who enjoys word games and Scrabble should take a look at this. And for those of you who are still not convinced, there is a free lite version of WordsWorth available.

PocketRocket ShowDown: The Ultimate iPhone 3D Racing Game

Now, I keep trying to put this review off until after Need For Speed is released, but as much as this game keeps getting pushed back, it seems I've got a better chance of seeing a black man become president than I do of getting to speed past NFS cops on my iPhone anytime soon.  And now that I've made that comment, I want you set your facial expressions to 'awesome', and get ready for this super fast, super awesome, super ultimate, iPhone 3D racing review. Join me, long time iPhone modder/blogger, as I weave in and out of traffic and human skulls on my quest to find the ultimate 3D racer. After all, everyone has to have at least one good racer on their iPhone, right?

Now I must make a few things clear before we get started. I decided on the four games chosen for this review based on popularity at the App Store, realistic 3D style and graphics, multiple racing modes, and then probably just personal preference. I am aware that there are more racing games for the iPhone, and feel free to chime in on the comments section about your personal favorites, but for all intents and purposes of this article, these are the games I chose.

RAGING THUNDER

We have a quick game on our hands. So quick that you can launch the game and be racing within 9 seconds (I timed it!) It seems like Polarbit had the best intentions of this game, but a lot of aspects seemed to fall short. Let me tell you the things I like about it before I tell you the things I don't.

I like that it has a multiplayer mode, but it seems like I'm never close enough to someone else with an iPhone and this game, wanting to play multiplayer, to try it out. I also like that it lets you save player profiles. The quickness is also very important to me. I can't stand when, say, your waiting at the dentist office to be called. You wanna kill some time with a little iPhone gaming. You launch a game, and after 3 splash screens, a demo video, and a handful of settings, you might get to race around the first corner before you hear your name called out. This is definately not the case here, as the quick play mode picks your car and track, and starts almost instantly.

Now for the things I didn't quite enjoy. The auto accelerator (so you don't have to do anything to make the car go) is a neat idea, and really gives the game an arcade feel, and adds to the overall "pick-up-and-play-ability" of this game, but I'm just not a fan. I like that its an option, as I'm definitely more of a speed up, slow down type of person, especially around corners. And finally, the steering seemed a bit too sensitive, which made for a very jerky driving experience when mixed in with the auto accelerator. It seemed as though a small tilt in either direction resulted in immediate detours off the track. The graphics, I can't say yay or nay about. Of course they're stunning for a cell phone game, but didn't seem as sharp as the other racers in the review. Raging Thunder [iTunes Link] is overall a descent game, and could be a great game with some fine tuning. If you can get a handle on the racing controls, it is definitely worth your $2.99.

ShowDown Rank - 4th

Gameplay: 2 Visuals: 2 User interface: 3 Price: $2.99

FASTLANE STREET RACING

The first thing you'll notice is that it loads in seconds. No cool 3D rendered videos, no clicking through several developer splash screens, just straight to the game and the main menu. The user interface in FastLane [iTunes Link] is extremely simple and easy to use.

Menu hopping has never been such a breeze as you switch from either easy or hard, pick what type of race you'd like to run, and then pick your car. You can choose from arcade, challenge, and time trial races. The absence of multiplayer and career modes are noticeable, but not devestating, as you'll be plenty busy racing and completing challenges, trying to unlock more beautiful tracks and cars. Which brings us to the next element of the game, the graphics. Everything from the landscapes, to the shine of the cars you catch during replays, look great, and will easily impress your friends who are now embarrased of their 2D versions of Bejewled on their Blackberrys.

Finally, and most importantly, the gameplay. You can make a game look good, but if playing it makes you want to throw your iPhone in the Potomac, theres probably something wrong. Controls in FastLane, are handled by a gas pedal by your right thumb, and a brake by your left (landscape style), and of course the accelerometer deals with the twist in turns. This method actually works very well, as the pedals are large enough where I never miss them, and the accelerometer is sensitive enough where small tilts in either direction are enough to turn your vehicle. With no big name licenses for the cars and the absence of a full career mode, don't expect this to rival Forza. But for those of you looking for an easy to use 3D racer that you can pick up and play anywhere, this might just be your cup of tea.

ShowDown Rank - 3rd

Gameplay: 3 Visuals: 3 User interface: 4 Price: $3.99

FERRARI GT: EVOLUTION

If you've played Asphalt 4: Elite Racing, then you've play Ferrari GT Evolution [iTunes Link], well sort of. Since both are made by Gameloft, both are very much alike. Ferrari GT Evolution is kind of like a Ferrari edition of Asphalt 4, and includes a lot of features and fixes that gameloft missed with Elite Racing.

You'll notice a gorgeous 3D rendered video again at startup. You'll see similar load times and then a very similar main menu. You still have career, mulitplayer, and quick race options. You also have an 'options' option which contains way more options than it's twin brother Asphalt. Auto accelerator can be turned off and steering sensitivity can be adjusted which makes for a much more realistic and pleasant driving experience. You are limited to Ferrari brand only cars, but there is a whopping 32 of them and they are all gorgeous. I haven't yet seen the ability to upgrade car parts, or customize any further than the color, but I may be missing something.

For me, it's mostly about the game play anyway, that kinda stuff gets tedious after a while. Game play is great! With the welcome edition of sensitivity control and auto accelerator off, the steering wheel by the left thumb and gas and brake by the right thumb work surprisingly well. Mix that in with a color coded path your car should follow that is green when your on track and turns red when you've veered to far away from it make for a very realistic racing experience. The graphics are just as gorgeous as our #1 pick and at times might look even better. The menu system seems to have been tightened up since Asphalt, as things do seem quicker and smoother, but it may be because there are not as many features in this game.

With longer load times, and tons of options to tweak, if you are looking for a quick pick up game, this may not be the one for you. But if you are going for ultimate mobile racing experience, this one, also, will not dissapoint. At $5.99, you may have a hard time deciding which Gameloft game to go with, and even though Asphalt is taking home the trophy, I might recommend you try this one if your torn, it just seems a little more refined.

ShowDown Rank - 2nd

Gameplay: 4 Visuals: 4 User interface: 4 Price: $5.99

ASPHALT 4: ELITE RACING

If girls were impressed by how sweet games looked on your iPhone, you'd probably want to show them Asphalt 4: Elite Racing [iTunes Link]. This thing screams adrenaline, as launching the application opens a gorgeously rendered 3D video of a Buggatti Veyron, a Ferrari Enzo, and several other cars racing through New York, and you realize this ain't no ordinary racing game (bad grammar intended for effect).

After a bit of loading time (that's right, loading time), a menu fit for a console game opens up. You can scroll through an insane amount of high end, brand name cars (licensed!) including Ferrari, Buggatti, Nissan, BMW, etc, even motorcycles! Next, check out which city you want to race in, New York, Paris, L.A., the world is your playground. Tweak your car if you've earned some money racing, by switching up wheels, changing paint jobs, upgrading engine parts, almost everything on the car is customizable. Play in or host a mulitplayer game, or start a career on the racing circuit, and see if you can earn enough money to buy an Aston Martin or a Ferrari Enzo.

Sounds like a lot to take in, hopefully its got a good, easy to use interface. Well, the menus are great looking but at times feel sluggish and disorganized, definately needs a good lesson from the FastLane folks. The in-game graphics look great, and animations are nice and smooth (loading times weren't for nothin'). You have 3 choices when it comes to gameplay. You can use the accelerometer to tilt left and right, you can use a small steering wheel, operated by your thumb, or you can touch left or right of the car when you want it to turn. The accelerometer choice would be nice, but I found myself tilting it so far over it'd go into portrait mode out of landscape mode, and that was rather frustrating. I'll be honest, I didn't give the touch steering method much of a chance, it just felt wrong. The steering wheel was cool, but was very sensitive, and I could not find an option to tweak that.

Overall, I wasn't fond of their controls, but like all racing games, it takes a while to get used to, and before long I was constantly coming in top 3. This game is definitely the mammoth of the 4 and almost the winner by default. It just offers too much content, even at $5.99, it's a steal. If you are looking for the ultimate racer, I'd have to say this will not disappoint.

ShowDown Rank - 1st

Gameplay: 5 Visuals: 5 User iface: 4 Price: $5.99

That's my story and I'm sticking to it. Hope I didn't blow your minds too much with that crazy review. Let me know about your ifs, ands, and buts in the comments.

EDGE: Interactive Puzzle Game

Well I have been wanting for a game like this for a while. MobiGame has released their award-winning app EDGE [iTunes Link] for the iPhone and iPod Touch. I was one of the people that though this would not end up well on the iPhone when they saw the trailer.

But boy was I wrong! This game feels natural to the iDevices and you will get used to the controls almost immediately. Be warned; although the game offers a optional accelerometer control; this is not recommended. Touch controls work perfectly and are precise. The game features 26 levels. The game has a moving environment (as seen in the video) which makes the game experience richer. This is a puzzle game; but not the usual kind of game where you just guide the block to the goal. This game has a variety of game plays in which you must ride on moving blocks; hang on to them (called edge time) and more. And if that is not enough; this picture of you riding a robot made of blocks should win you over:

The dev told me that the next update (version 1.1) is coming, it will add :

- new levels - virtual keypad (optional) - accelerometer calibration - new tunes - global ranking

This app is currently $5.99 [iTunes Link] and definetly worth it. Highly recommended.

DOOM! A Great iPhone Port or hilarious pun?

Many of us remember back to the days of Yore. When first person shooter games like Wolf 3D and Doom were taking the PC market by storm. These games completely changed the video game market and have been reproduced on nearly every gaming platform there is. It's funny to think how Doom in particular was so revolutionary for its time, and continues to be that way to this day as it makes its way onto the iPhone via always groundbreaking Cydia. Now, groundbreaking usually means stability issues, which those who have read previous articles of mine know how much I despise, but I decided to give it a run.

After a quick splash screen, I'm thrust in the middle of a dark, alien crowded room. Simple, but different on screen controls, make for easy maneuvering. At first it seems as though the game has you in continuous forward motion, then you'll notice if you tilt your phone towards you, it uses the iPhone's accelerometer to stop or move backwards. After trying to laugh off an awkwardly dumb moment, I decided it was time to kick some monster butt. Negative. It took several minutes to locate my first monster. The motion sensing seems off, and that tends to make for a frustrating time (maybe it's something you have to get used to). Combine that with an already boring and hard-to-distinguish-objects, 2D graphics, and it makes for an overall negative experience. Now ZodTTD did get a few things right. The game was actually extremely stable for an iPhone port, didn't crash on me once. And the control system is one of the better ones I've seen, with large left and right arrows placed perfectly for your thumbs.

Maybe it would be better if there was a different way you could move forwards and backwards. Maybe the actual playing screen needs to be larger with smoother graphics. Maybe old school ports like this just aren't my cup of tea. I'm sure many of our readers love this game. ZodTTD is definitely one of the most respected guys in the community, and I'm sure that Doom will continue to evolve. Is this game going to be deleted from my springboard due to low level of playability? Yes. Does that mean it's doomed? No. I will continue to watch for future updates and hopefully some things will have been revamped.

Update: I always try and make sure to cover all the bases when posting opinions on software people work really hard on. Upon submitting this article, I stumbled across a 'mouse sensitivity' setting in the 'Options' category of my Doom menu, I know, who woulda thunk it. This did improve some of my movement issues, however be cautious when tweaking your settings, as this caused my once crash-free app to well, crash. Bottom line, it still did not change my opinion of the game, but as I stated before these old school ports really aren't my bag.

Get Halo on your iPhone with iHalo

Yes, it's possible! The Halo DevTeam and Back-of-the-Bus Productions recently launched a mod for the Quake4iPhone game that allows you to play Halo on your iPhone. Currently you can only play a few levels including Sandstorm, Zanzibar, Last Resort, and King.

The Halo DevTeam and Back-of-the-Bus Productions are working on a multiplayer feature, many more levels, and maybe even a campaign mode.

Installation instructions:

1. Install Quake4iPhone from default Cydia source.

2. SSH into your iPhone and replace the Quake4iPhone folder with the one included in this mod, and re-spring

If the installation method above doesn't work for you, try this other method.

Cro-Mag Rally and Poptiq on sale in the App Store

TUAW pointed out today that 2 pretty big games are on sale in the App Store today.

Cro-Mag Rally Pangea has dropped the price on its premiere racing game down to just $1.99. This sale is for a limited time, and while it affects the other Pangea titles as well, Cro-Mag offers the best deal of the bunch.

Poptiq Poptiq delivers personalized video streams to your iPhone or iPod touch. Over time, it customizes itself to your likes and dislikes, so you don't have to wade through videos that aren't to your taste. You can download a free copy of Poptiq until September 25.

Thanks TUAW

EA Games coming up with 9 more games for the iPhone

EA Games announced that it will soon release 9 more games for the iPhone, namely:

Yahtzee Adventures Mini Golf Lemonade Tycoon Mahjong Monopoly: Here & Now The World Edition SimCity Tiger Woods PGA Tour ‘09 Need for Speed Undercover Sims 3

I am not really into video games. Having ADD alows me to spend only a few minutes on them before I get bored. I really can't wait for the Monopoly game though.

gpSPhone v2.5.0 is GameBoy Advance emulator for 2.0+

ZodTTd has updated gpSPhone, the Gameboy Advance emulator for the iPhone and iPod Touch. This is a public release for firmware 2.x.x, and is available via Cydia with the built-in ZodTTD Public Repo.

Here’s what is new in gpSPhone v2.5.0:

Made for firmware 2.x.x. Adds MultiTouch! Press 5+ buttons at once. Addition of MultiTouch fixes Metroid Fusion controller issues. Sound is better. It has some gaps during slow playback. Faster and more stable iPhone & iPod Touch code. Added recent code for removing the blur effect filter when screen is scaled. This improved performance as well. Removed annoying ad view. Uses new ad view in a seperate window. Fixed the file browser bug.

Pending known issues:

Sound has gaps during slowdown of emulation. Suspending the iPhone / iPod Touch results in the status bar being overlayed on top of the emulator. Looking into a fix.

Sega games priced at $9.99

The pricing model for AppStore applications and especially video games is starting to take shape as Sega announced today that their game Super Monkey Ball, developed for the iPhone, will be priced at US$9.99 when available through AppStore.