Revolve 1.0 for iOS (iPhone screenshot 001)

A British games development studio, Team17, has made a name for itself in the golden age of home computing back in the 1990s with its Worms series of amusing artillery strategy games.

Today, they have released a brand new iOS game that I think deserves your attention. Called (R)evolve, it was prototyped in just 48 hours at 2014’s Great British Game Jam and came in first place.

The free-to-play title challenges you to save cutesy alien creatures from meteor showers by spinning their planet. I know, it sounds simplistic, but aren’t all addictive games supposed to be simplified to the bone?

Game mechanics couldn’t be more accessible: you just tap the left and right sides of the screen to rotate the planet.

Doing so will save the planet’s charming inhabitants from a constant bombardment of meteorites from outer space.

Do this well and your planet will be “teeming with green three eyed monsters,” explains Team17.

Those meteorites travel fast, spin the planet around to avoid the danger and keep your alien population alive and growing.

The crisp Retina graphics take full advantage of your device’s GPU power, have a look at the screenshots.

Revolve 1.0 for iOS (iPhone screenshot 002)

Revolve 1.0 for iOS (iPhone screenshot 003)

Revolve 1.0 for iOS (iPhone screenshot 005)

It’s a really nicely done time-killer that I think will keep you occupied for some time. As (R)evolve is about boosting your score, it supports global leaderboards via Game Center.

The more life you can evolve and the longer you can keep it alive, the higher your score will be – it’s as simple as that.

Although (R)evolve has been released on a freemium basis, I’m glad that Team17 has done In-App Purchases the right way: there’s only a one-time 99-cent upgrade to remove in-game advertising.

Download (R)evolve free in the App Store.

You’ll need an iPhone, iPod touch or iPad capable of supporting iOS 6.0 or later.

  • Dan

    nice little game, don’t see the point of paying the .99 though.

    • Yeah, because they shouldn’t be paid for the work they put into making it. And instead you should be paid to waste your time playing a video game? ;}

      • Dan

        I’m all for paying for apps, just saying in this case it doesn’t really add content (as far as I can see). Already bored with it though.

  • BoardDWorld

    At first I thought those meteorites were coffee beens…