The Microsoft Store on Windows 11 is introducing noteworthy new features which were clearly designed to put more money in creators’ pockets, directly challenging Apple's business model.
Not to be outdone by rival Apple which has successfully weaponized privacy, the search monster Google will be adding privacy “nutrition labels” to Google Play's app listing.
In April, there will be a hearing on digital markets, including app stores and digital competition, led by the Senate Judiciary Committee in the United States. And while Apple has been engaged in preliminary talks, it looks like the company has made a decision regarding being a witness.
It took long enough, but Google has finally decided to follow along with Apple's own commissions associated with its digital storefront.
Apple today updated its Apple Music for Android client with new capabilities like a crossfade feature which Apple supports in the Music app for macOS but not in its iOS counterpart.
Apple gets most of the attention when it comes to digital app stores and any associated fees, but the company is not alone. Google has similar policies, and now the company may be ready to lean into them even more.
Following scandalous revelations that it was using the Research and Onavo Protect apps to spy on unsuspecting Apple users, the social network has now ended its unpaid market research programs and removed Onavo VPN for Android from Google's Play store, too.
Google today announced that it's Play Store is now carrying audiobooks in addition to existing content such as apps, movies, music, TV shows and electronic ebooks.
The Australian Securities and Investments Commission (ASIC) reported today that Apple and Google have pulled unlicensed trading apps from their respective App Store and Play Store.
Following its December 15 debut on App Store, Nintendo's one-handed side-scrolling platformer Super Mario Run will be coming to Android sooner than later: you can now pre-register on Google's Play Store to be alerted when the game is available to download.
Super Mario Run is free to download on iPhone, with a $9.99 In-App Purchase required to unlock the 24 levels across six worlds.
In a somewhat ironic twist of fate, Disney is helping blur the lines between Apple's and Google's respective ecosystems with Tuesday's release of its Movies Anywhere app for Android, now available free of charge in the U.S. Google Play Store. That's right, the app now lets folks buy and enjoy Disney content on both iOS and Android devices.
The movie-curating app debuted as an iOS exclusive in February 2014 with support for free streaming of any Disney, Pixar and Marvel content previously purchased from Apple's iTunes Store. Any of the 450 Disney movies you bought using the app would immediately register as purchased inside the iTunes Store.
Now that Disney Movies Anywhere is available for both iOS and Android, not only can you watch your Disney movies across Apple's and Google's platforms, but also purchase any Disney, Pixar or Marvel Universe movie on Google Play and have it available on iOS and vice versa.
I still remember vividly how industry heavy-weights Sony, Nintendo and Microsoft initially laughed off gaming on the iPhone. It was right after Apple slashed the iPod touch to the sweet $199 price point that it became clear to me that gaming on high-end smartphones and tablets would eventually outgrow that on dedicated handheld consoles such as Sony's PSP and Nintendo's DS family.
Enter a new report by research firm IDC and analytics service App Annie which reveals just how far along mobile gaming has come. According to the study, users of smartphones and tablets spend nearly three times as much purchasing games on Apple's App Store and Google's Play Store as handheld device owners.
If these numbers are anything to go by, smart mobile devices will soon relegate dedicated handheld consoles to a niche market, if not eventually kill the category altogether...