Following its December 15 debut on App Store, Nintendo’s one-handed side-scrolling platformer Super Mario Run will be coming to Android sooner than later: you can now pre-register on Google’s Play Store to be alerted when the game is available to download.
Super Mario Run is free to download on iPhone, with a $9.99 In-App Purchase required to unlock the 24 levels across six worlds.
In a somewhat ironic twist of fate, Disney is helping blur the lines between Apple’s and Google’s respective ecosystems with Tuesday’s release of its Movies Anywhere app for Android, now available free of charge in the U.S. Google Play Store. That’s right, the app now lets folks buy and enjoy Disney content on both iOS and Android devices.
The movie-curating app debuted as an iOS exclusive in February 2014 with support for free streaming of any Disney, Pixar and Marvel content previously purchased from Apple’s iTunes Store. Any of the 450 Disney movies you bought using the app would immediately register as purchased inside the iTunes Store.
Now that Disney Movies Anywhere is available for both iOS and Android, not only can you watch your Disney movies across Apple’s and Google’s platforms, but also purchase any Disney, Pixar or Marvel Universe movie on Google Play and have it available on iOS and vice versa.
I still remember vividly how industry heavy-weights Sony, Nintendo and Microsoft initially laughed off gaming on the iPhone. It was right after Apple slashed the iPod touch to the sweet $199 price point that it became clear to me that gaming on high-end smartphones and tablets would eventually outgrow that on dedicated handheld consoles such as Sony’s PSP and Nintendo’s DS family.
Enter a new report by research firm IDC and analytics service App Annie which reveals just how far along mobile gaming has come. According to the study, users of smartphones and tablets spend nearly three times as much purchasing games on Apple’s App Store and Google’s Play Store as handheld device owners.
If these numbers are anything to go by, smart mobile devices will soon relegate dedicated handheld consoles to a niche market, if not eventually kill the category altogether…
Google kicked off its annual I/O developers conference yesterday with its customary keynote. The search giant used the nearly 4-hour long affair to announce new software and services, including Spotify-like Play Music All Access and Hangouts messaging.
Additionally, Google also took the opportunity yesterday to update some of its apps. It gave Gmail some new action buttons, showed off a preview of its upcoming Maps update, and released a new version of its Play Books app for both iOS and Android…
The Article 29, a watchdog comprised of the European Union’s top privacy protection groups, today issued a set of new recommendations aimed at app developers and tech giants that run the mobile application stores in the latest attempt to bring order to how your apps handle your private information.
The new set of more detailed recommendations arrives following the recent EU probe into the privacy practices of Google and other tech firms.
The United States Federal Trade Commission set out a similar set of guidelines last month so EU’s new recommendations could have serious ramifications on how Apple’s App Store, Google’s Play Store and other application stores operate…
Last year saw the rise of social networking apps. While not as dominant as games, apps such as Facebook, Twitter and Skype helped revenue for the category skyrocket nearly 90 percent, compared to the previous year. Likewise, social networking apps flew to third place on Apple’s App Store, behind only games and productivity. That’s a notable jump from 2011, when social apps ranked only twelveth.
Revenues for the category on the App Store jumped 87 percent year-over-year in January 2013, with a 30 percent rise in monthly downloads now accounting for fiver percent of total downloads. On Google Play, social networking apps became the number one category, besides games, an app research firm announced Friday…
The App Store launched in the summer of 2008 with 500 apps. Though late Apple co-founder Steve Jobs initially resisted opening the iPhone to developers, the store went on to change the device from a simple cell phone into a powerful mobile computer. Thirty-five billion downloads later, Apple has progressed to pay a total of $6.5 billion to developers in app revenue after taking a customary 30 percent cut of the action.
But of the more than 700,000 apps now available on the App Store – or a ‘candy store’ as tech columnist David Pogue nicknamed it – including more than 275,000 apps designed specifically for iPad, only a small selection turned their makers into instant millionaires.
The vast majority of developers barely break even. And of those who turn notable profits, not many quit their day jobs. Yet, the dream of becoming a millionaire overnight with a hit app lives on. So what’s wrong with this picture?