iOS

Apple (again) reminds developers that iOS 11 won’t run 32-bit apps

Following the iOS 11 public beta release, Apple has reminded developers that iOS 11 will be 64-bit only. The notice posted yesterday on Apple's Dev Center cautions that all 32-bit apps previously installed on users’ devices will not launch after they upgrade to iOS 11.

“As a reminder, new iOS apps and updates submitted to the App Store must support 64-bit,” reads the notice. Apple recommends that developers who haven’t updated their apps to support 64-bit submit an update “so your users can continue to run your apps on iOS 11”.

TUTORIAL: How to identify 32-bit apps installed on your iPhone and iPad

Because iOS 11 is 64-bit only and doesn't support legacy 32-bit apps, users should experience a bit faster performance and fewer crashes. That's because iOS 11 will never need to load 32-bit frameworks, libraries and the kernel alongside their 64-bit counterparts needed to support legacy apps, which effectively strains the RAM and other resources.

https://www.youtube.com/watch?v=-hoPcMPvL88

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Apple’s Clips app already requires a 64-bit iOS device and iOS 11's new Files app is optimized for 64-bit computing, too. Starting with iOS 10.3, Apple began naming and shaming legacy apps via a new App Compatibility section in Settings → General → About → Applications.

The new advisory regarding 32-bit apps was posted just a day after the company invited developers to update their product pages on App Store for iOS 11's much-improved, thoroughly redesigned App Store.

iOS 11 will be in the hands of “hundreds of millions of customers” this fall.

Frustrated with Reminders? Taskful could be the answer to your woes

Not all tasks are created equal. No doubt you either have taken the trash out or you have not, but there is a vast number of daily challenges that are conquered in increments, tasks that can be taken on for an hour, then sidelined at their half way point and ultimately capped off in the afternoon. Users of Apple’s Reminders app might know the struggle to approximate a progression-based task to the binary reminder framework we are provided: ever tried to make the Reminders app nudge you every day until you have hit the treadmill five times per week, or let's say read ten chapters of your book? For all intends and purposes, it’s cumbersome.

Taskful sets out to remedy the pain of that. It also lets the user select only certain days of the week to remind you of due tasks (e.g. weekdays) and will smartly display the items relevant to you on a specific day and, more crucially, blank out tasks set for a future date. Needless to say this can be priceless for people quickly throwing their hands up when faced with a dauntingly long list of tasks. To bolster the sentiment, the app also automatically breaks up longer tasks into daily chunks.

How intelligent is this thing really?

Naturally, for a smart task manager to really hit its stride, it takes equally smart data input. Such being the case, you’re going to want to learn the nitty-gritty of Taskful before judging the application’s utility. So let’s briefly talk about the mechanics of it:

On the face of it, Taskful and Apple’s Reminders app share some structural traits. That is, both offer category based sorting of items, in which each category (Urgent, Finance, Work) is represented by a color of your choosing. That’s about where the similarities come to an end however, because on Taskful, filing away a task properly is swiftly accomplished by swiping left and right to change the background color of your note during creation. At the same time, the app will analyze your task as you scribble it down and immediately glean information such as dates and numbers.

Based on its reading, smart bubbles right below the draft will interpret your input and suggest measuring sticks for your task. You can tap and confirm or manually alter them. To exemplify, use a number like '4' in your task, now mark the little ‘Amount: 4’ bubble magically popping up beneath the text and as a result, the reminder needs to be tapped four times to be considered finished by Taskful. Until then, a big and rewarding progress bar will grow in 25% increments every time you come one stop closer to your goal.

Along the same lines, Taskful is also capable of acting as a quirky step tracker. On launch, the app asks permission to read and write HealthKit data, meaning the app can track your step count and remind you to get off the couch if you haven't ticked the ‘walk 600 steps’ reminder at night.

It goes without saying that these are just two hands-on examples of how to put Taskful to good use, not so much selected at random but rather intentionally to demonstrate the app's versatility. What's more is that it comes with a good deal of UI customizations such as a built-in dark mode. In other words, both in scope and depth Taskful decidedly one-ups Apple’s Reminders. And above all else, it feels good to look at one unifying 'All Tasks' tab, something Reminders’ stacked business cards look sort of makes impossible.

Competing in the world of task managers and to-do lists is a tough gig on the App Store, yet it appears as though Taskful has found the sweet spot to prevail. It is also earning the right accolades along the way, with Apple just recently featuring the app in the ‘Apps We Love’ category in various countries including the US, Australia and New Zealand.

Taskful is available on iPhone and iPad, the latter of which just added split screen support to round the package off nicely. If you want to give the app a whirl, it is currently priced at a reasonable $1.99.

Link to App Store: Taskful ($1.99)

TimeMover Lite lets you customize the position of your Lock screen clock for free

The Lock screen clock appears at the top center of the Lock screen on any stock device out of the box, but with a new free jailbreak tweak called TimeMover Lite by iOS developer NeinZedd9, you can re-position it anywhere you'd like.

If the concept sounds familiar, that’s because this is a free version of the TimeMover tweak that we showed you a couple of weeks ago, but it’s still plenty powerful.

Auto SilentMe silences your iPhone based on calendar events

There are times when you can take notifications, and then there are times when you just can't. While Do Not Disturb is a great tool for this, it’s not the perfect solution to avoiding unwanted notifications because it relies on you to manually enable or schedule it, and sometimes we forget.

That’s a weak link that a new jailbreak tweak called Auto SilentMe by iOS developer IArrays hopes to strengthen, as it brings new notification-suppressing features to your device that will prevent embarrassing notifications from coming in when you don't want them knocking at the door.

This tweak helps break the habit of recording videos in portrait orientation

It bothers me from time to time when I watch videos on social media or YouTube and realize just how many people record their videos while their smartphone is in portrait orientation.

These services are formatted for computer screens, which naturally have displays longer than they are tall, so recording videos in this way usually degrades the viewing experience for the viewer. That’s why a free jailbreak tweak called VerticalVideoSyndrome 2 by iOS developer Andreas Henriksson is now available.

Apple asks developers to update their pages for iOS 11’s all-new App Store

Apple on Tuesday invited its registered developers and members of the Apple Developer Program to update their product pages for iOS 11's much redesigned App Store.

Specifically, developers can showcase their content with subtitles, promotional text, additional app previews that they can localize and up to 20 promoted In-App Purchases that users can buy on App Store, even if they haven't downloaded an app that offers them.

A dedicated section on Apple's portal for developers offers useful resources for making the most of the new product pages. Like before, new metadata is entered in iTunes Connect.

“Metadata you provide in iTunes Connect is shared across App Store on iOS 11 and iOS 10.3 and earlier, so you only need one version of product page elements, such as app name, icon, screenshots and keywords,” notes Apple.

iOS 11's App Store features competently revamped product pages while providing dedicated Apps and Games tabs along with a new Today tab with original stories, editorial, tips, how-tos, interviews and more, updated daily, in a blog-like format.

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The App Store redesign lets developers spotlight apps with more engaging content, putting the most important information front and center for the customer making a download decision.

Developers can now submit up to three video app previews and five screenshots, which can now be localized so a user in any country can have a customized version of the video.

Accolades including Editors’ Choice and chart position are now highlighted by App Store, as are In-App Purchases and customer ratings and reviews.

The new App Store is now available as a preview to users of the iOS 11 public beta. Once iOS 11 launches for public consumption this fall, the redesigned App Store will be in the hands of hundreds of millions of users around the world.

App Store customers have now downloaded more than 180 billion apps and Apple has paid out over $70 billion to developers since the store launched in 2008, making it the most vibrant software marketplace in the world, according to the Cupertino giant.

More ARKit demos: Falcon 9 rocket landing, Van Gogh bedroom tour & more

Wouldn't it be great if you could take a tour of Van Gogh's virtual bedroom in augmented reality? How about witnessing a Falcon 9 rocket descending from the skies?

ARKit, Apple's new framework for building augmented reality apps for iPhone and iPad, has captured the imagination of many iOS developers out there who have already created some truly awesome examples of what's possible with ARKit.

For starters, here's an example of ARKit's accurate tracking.

https://www.youtube.com/watch?v=dMEWp45WAUg

Developer Mark Dawson used ARKit to create a virtual copy of Van Gogh’s bedroom which you can walk around and examine detailed furniture, paintings on the wall and more.

ARKit has “amazing tracking,” Dawson said.

https://www.youtube.com/watch?v=lvjVgt_ce5Q

ARKit combines live camera feed and sensor data to find tables, floors and other horizontal planes in your real world. Speaking of which, This example shows ARKit's plane detection.

https://www.youtube.com/watch?v=9ZnG9wrVxtM

And this is adding geometry and physics with ARKit.

https://www.youtube.com/watch?v=Vsk9erdCvdk

In this demo, ARKit is tracking a virtual cube and providing a light estimate for the scene, which makes it easy to change the light intensity of the virtual object to match the real world.

https://www.youtube.com/watch?v=7Kk6iVr5ULo

Notice how when the lights are dimmed down the virtual cube also automatically dims, then when the lights are raised the virtual cube also gets brighter. Pretty neat, wouldn't you say so?

And here you can see ARKit detecting horizontal planes in the real world and rendering content using SceneKit with physically based rendering.

https://www.youtube.com/watch?v=rNFQl7I4T6Y

Developer Tomás García shared this cool demo depicting a Falcon 9 landing at the ASDS in a swimming pool, which he accomplished using ARkit and Unity.

https://www.youtube.com/watch?v=NodGjd3C0SQ

And lastly, German company Econsor Mobile GmbH has been working on an ARKit-powered app for commissioning of construction projects directly on the construction site.

https://www.youtube.com/watch?v=PJWTXefVDK8

Apple CEO Tim Cook thinks augmented reality is a big idea like the smartphone.

“The smartphone is for everyone, we don’t have to think iPhone is about a certain demographic, or country or vertical market: it’s for everyone. I think augmented reality is that big, it’s huge. I get excited because of the things that could be done that could improve a lot of lives. And be entertaining,” he said in the past.

How do you like these latest ARKit demos, which one is your favorite, and why? Does ARKit show a lot of promise, do you think? Share your thoughts by posting in the comment section.

This tweak lets you manually designate favorite Emojis

The iOS keyboard includes a key dedicated specifically to accessing the host of Emojis you can use to express your mood. Part of this interface includes a section for Emojis you use frequently, and while it can be useful, suggestions aren't always ideal.

With a new jailbreak tweak dubbed FavoriteEmojis by iOS developer Adeem Mawani, you can manually designate your favorite Emojis by choice; these are the ones that will begin populating the “Frequently Used."

QuietWhileUnlocked silences obtrusive notifications when your iPhone is unlocked

When you’re using your iPhone, sometimes the influx of notification sounds and vibrations can be enough to frustrate even the most tolerant of multitaskers who are trying to get things done.

Fortunately, a free jailbreak tweak called QuietWhileUnlocked by iOS developer The Holy Confluency of the Summer Triangle helps solve this problem by supressing notification sounds and vibrations whenever your device is unlocked.

Apple launches public betas of iOS 11 and tvOS 11

Following the June 5 release of developer-only previews of Apple's four main software platforms at the Worldwide Developers Conference, the Cupertino giant today released first public betas of iOS 11 and tvOS 11.

You must enroll in the official Apple Public Beta Software Program (available at no charge) and download a special configuration profile via the website beta.apple.com to your iPhone, iPad, or the fourth-generation Apple TV.

Sign in with your Apple ID through the website to get started. iOS 11 public beta has the same features as iOS 11 beta 2. The same goes for the tvOS 11 public betas.

After installing a configuration profile (click “Enroll Your Devices”), restart your iPhone, iPad, iPod touch or the fourth-generation Apple TV, then and use the built-in Software Update mechanism in the Settings app to download and install the public beta.

watchOS betas are not available to the general public.

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“If you were testing a prior operating system, please re-enroll your device to start testing the next release,” the company notes.

TUTORIAL: How to unenroll from Apple Beta Software Program

Be sure the check out the official system requirements for iOS 11 before installing their public betas. tvOS 11 requires a fourth-generation Apple TV.

Will you be taking iOS 11 and tvOS 11 for a spin, do you think? If so, what features are you looking forward to the most, and why?

Tell us in comments!

Updated builds of iOS 11 and tvOS 11 betas now available

Apple on Monday issued a slightly revised build of iOS 11 beta 2 for iPhone, iPad and iPod touch, as well as an updated build of tvOS 11 beta 2 for the fourth-generation Apple TV.

The new builds appear on select devices only.

iOS 11 Developer Beta 2 Update 1, as it's called, has the build number of 15A5304j, up from the build number of 15A5304i in iOS 11 beta 2 which was seeded to developers five days ago.

According to the official release notes on Apple's Dev Center portal, iOS 11 Developer Beta 2 Update 2 resolves an issue preventing reverting to iOS 10 from iOS 11 beta.

To revert to an earlier version of iOS, follow the instructions shown in Apple's support doc.

As for the updated tvOS 11 beta, the new version has a higher build number of 15J5310h versus build number of 15J5310e for the original tvOS 11 beta 2.

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The revised beta builds may also patch dangerous exploits while addressing performance issues on older hardware like iPhone 6.

iOS 11 cuts off 32-bit devices like the iPhone 4s/5/5c handsets.

The new builds are available over the air via the Software Update mechanism in Settings on iPhone, iPad, iPod touch and Apple TV. As mentioned before, they appear on select devices.

Build numbers for beta 2 of macOS High Sierra 10.13 and watchOS 4 have stayed intact. Public betas of iOS 11, macOS High Sierra 10.13 and tvOS 11 are coming later this month.

watchOS betas are currently unavailable for public beta-testing.

Watch new ARKit demos: Minecraft and measuring tape

The website madewitharkit.com dedicated to highlighting cool apps made with Apple's new ARKit framework, was updated today with a pair of new video demonstrations showing off some of the augmented reality possibilities coming to iPhone and iPad with iOS 11 this fall.

The first demo has the user selecting two spots in the real world, as viewed through an iPhone's lens, to calculate the distance between them, transforming the device into a working tape measure. That's a great example of the power of the ARKit framework.

https://www.youtube.com/watch?v=z7DYC_zbZCM

The app was built by Laan Labs and, like other ARKit-enabled apps, uses an iOS device's camera along with sensor data to precisely find horizontal planes in the real world, such as tables, floors and other objects.

You can beta-test the app by signing up at armeasure.com.

Measure distances with your iPhone. Just because you can. Clever little #ARKit app by @BalestraPatrick https://t.co/b2mXe2FS84 pic.twitter.com/pyoHp99Yts

— Made With ARKit (@madewithARKit) June 25, 2017

Laan Labs has other examples of proof-of-concept apps built using ARKit on their Twitter, like the following example of impressive 3D drawing in augmented reality.

https://twitter.com/laanlabs/status/878692051889655808

As for an AR-enabled Minecraft, we don't know if Minecraft creator Mojang is working on one, but that didn't stop developer Matthew Hallberg from recreating Minecraft in AR using the ARKit framework and the Unity engine.

By superimposing Minecraft building blocks on top of the real-world, and taking advantage of ARKit's super accurate tracking, the user is able to walk around their environment and place Minecraft blocks at arbitrary spots. “I love that you are able to place life size objects because the tracking with ARkit is so good,” Matthew said.

https://www.youtube.com/watch?v=qFGx9QcE5Gk

Apple is also using ARKit tracking for an impressive virtual reality mode in Apple Maps on iOS 11. The Cupertino giant is even helping Ikea build an ARKit-powered app which will let you try out virtual furniture at home before purchasing it.

ARKit requires a device with an Apple A9 or A10 chip because those processors deliver “breakthrough performance that enables fast scene understanding and lets you build detailed and compelling virtual content on top of real-world scenes,” as per Apple.

How do you like the aforementioned ARKit demos? Are you looking forward to augmented reality-enabled apps, and why? Chime in with your thoughts in the comments section.