Graphics

Sketchy rumor claims Apple’s been secretly working on its own GPU for years

Apple is making its own GPU to cut the cord from Imagination Technologies and has been secretly developing its own GPU in-house for a few years now. That's what a sketchy rumor published Thursday by Fudzilla contends, citing sources in the graphics industry.

An in-house-designed GPU would let Apple reduce the cost of its own mobile chipsets further. More importantly, such a move would help it advance the iPhone and iPad's graphics capabilities beyond what Imagination's designs (that Apple licenses) permit.

For end users, this should result in an even smoother iOS and flashier graphics in games (the overhyped term “console-quality” comes to mind) with more realistic special effects.

Is your Mac able to take advantage of OS X El Capitan’s Metal?

When OS X 10.11 El Capitan launches this fall, it will feature Metal, a graphics framework Apple originally introduced for iPhones, iPads and iPods following the release of iOS 8 last fall. In addition to making El Capitan's user interface and apps perform smoother than before, Metal for Mac is absolutely huge news for game developers and makers of graphics-intensive apps.

Like on iOS, El Capitan's Metal significantly reduces the overhead of graphics frameworks such as OpenGL by enabling low-level access to your Mac's graphics subsystem. Photo apps, games and video editing software like Adobe After Effects will experience up to ten times faster draw call performance by offloading certain tasks from the CPU onto the GPU.

But does your Mac sport modern hardware needed to support Metal's features? It's dead simple to determine this for yourself, here's how.

Adobe retires Photoshop touch apps & previews Rigel, its new retouching solution for iPad

Photoshop maker Adobe said today it will be pulling Photoshop Touch apps for the iPhone and iPad from the App Store and other mobile platforms next Thursday, May 28. At the same time the company gave a sneak peek of its forthcoming new retouching solution for mobile, Rigel, which should be available later this year.

Adobe said it will sharpen focus on Creative Cloud mobile apps like Photoshop Mix, Photoshop Sketch, Adobe Comp CC, Adobe Shape CC, Adobe Brush CC and Adobe Color CC.

Paper by FiftyThree now lets you create diagrams, charts and wireframes

Keeping true to its promise, developer FiftyThree today updated its iPad drawing application Paper with support for a new set of drawing tools collectively dubbed the Think Kit.

With Think Kit, Paper users can take advantage of brand new Diagram, Cut, and Fill tools to create diagrams, charts and wireframes with ease. Think Kit is entirely free and comes as an automatic update for existing users of the Paper app.

Pixelmator for Mac gains Photos app support, Force Touch drawing, enhanced Repair tool, more

Pixelmator for Mac received a sweet update last evening, adding a trio of noteworthy features and a plethora of bug fixes. A free update to existing users of the app, Pixelmator 3.3.2 brought out an even more remarkable — and way faster — Repair tool.

It also added support for pressure-sensitive drawing on Macs with the new Force Touch trackpad and importing photos from the Photos app on OS X Yosemite 10.10.3. In addition to these perks, the app contains other tweaks and bug fixes.

Specs of 13″ MacBook Air refresh leak as rumors of Retina Air intensify

Images of what appear to be the specifications of a 13-inch MacBook Air refresh have surfaced on the forums of Chinese website Feng.com.

The seemingly genuine screenshots suggest a minor hardware bump based on Intel's latest Broadwell processors with more powerful Intel HD 6000 graphics, and a slightly bigger battery as well.

Although the source did not provide info related to the 11-inch MacBook Air model, Apple is likely to upgrade that machine with new Intel chips alongside the 13 incher.

In addition, a questionable report has suggested that a twelve-inch Air with a Retina screen is up for an announcement at Apple's “Spring Forward” media event next Monday, thought to focus mostly (but not exclusively?) on the Apple Watch.

Unity 5 game engine launches with iOS Metal and 64-bit support and other improvements

Following its mid-2014 announcement and a beta release last October, the latest edition of the Unity graphics engine by Unity Technoologies is now available for download.

The all-new Unity 5, released at the 2015 Game Developers Conference, features upgraded animation and physics, a new lighting system, new audio options and many other improvements designed to make mobile games more gorgeous and shiny than ever before.

On the Apple side of things, Unity 5 offers support for 64-bit computing and Metal, Apple's high-performance graphics framework aimed at game developers which can speed up graphics by a factor of ten compared to OpenGL.

Battlefield 4 tech demo shows off incredible power of Apple’s Metal graphics framework

Hands up who's sick and tired of hearing about “console-level graphics” every time an iPad game hits the App Store?

I know I am and it's high time developers stopped overusing the marketing buzzword in their blurbs, methinks. No tablet on the market has the oomph to take on consoles, plain and simple.

While the advent of Metal, Apple's new low-level graphics framework in iOS 8, clearly won't make iPad games any better than their console counterparts, it does provide more aesthetically pleasing experiences involving far more detailed objects, lush visual effects and richer environments.

Apple is highlighting Metal-powered games in a dedicated App Store section and today folks behind the Frostbite graphics engine are showing off a pair of great looking screenshots of the Battlefield 4 console game running on an iPad and powered by the Metal-drive Frostbite engine.