Piggy-backing on recent complaints accusing Apple's application bazaar of anticompetitive practices, the Wall Street Journal today alleged that the Cupertino tech giant consistently ranks its own apps above those from rivals in App Store search result rankings in an effort to thwart competition. Apple's denied the report, arguing that all App Store apps are algorithmically ranked based on machine learning, past consumer preferences and other signals.
Some quite interesting data points in a new report from app marketing firm App Annie suggest that China has now overtaken the United States as Apple's top market for iPhone, iPad and iPod touch apps, with a fifteen percent higher App Store revenue than the U.S. in the September quarter.
Chinese users spent more than five times the amount they spent just two years prior in the App Store.
We've seen how mobile killed traditional music, draining sales from retail CD stores. Console games appear headed for the same fate. Worldwide revenue for handheld console makers fell during the second quarter of this year, pushing companies like Nintendo and Sony into third place behind the first-place Apple App Store and No. 2 Android-based Google Play.
According to a joint report by research firm IDC and app analytics company App Annie, consumers spending on mobile games in the Google Play store rose during the quarter as Android games picked up 1.6 percent of the market between the first and second quarter of 2013. The Google Play store has taken steps to attract more gaming dollars by tailoring its service for developers...
It may not reach the importance of the 'best-filling' versus 'tastes great' soda debate, but new numbers add fuel to the ongoing question of what's most important in measuring app store supremacy: downloads or revenue. Both those rooting for sheer demand as well as ultimate revenue figures found something to cheer about Wednesday.
Analytics company App Annie is out with second-quarter numbers showing the Android-based Google Play store had ten percent more download's that Apple's iOS App Store. However, Apple - which prides itself on being the Tiffany of technology - raked in 2.3 times the revenue.
The details after the break...
I still remember vividly how industry heavy-weights Sony, Nintendo and Microsoft initially laughed off gaming on the iPhone. It was right after Apple slashed the iPod touch to the sweet $199 price point that it became clear to me that gaming on high-end smartphones and tablets would eventually outgrow that on dedicated handheld consoles such as Sony's PSP and Nintendo's DS family.
Enter a new report by research firm IDC and analytics service App Annie which reveals just how far along mobile gaming has come. According to the study, users of smartphones and tablets spend nearly three times as much purchasing games on Apple's App Store and Google's Play Store as handheld device owners.
If these numbers are anything to go by, smart mobile devices will soon relegate dedicated handheld consoles to a niche market, if not eventually kill the category altogether...
Last year saw the rise of social networking apps. While not as dominant as games, apps such as Facebook, Twitter and Skype helped revenue for the category skyrocket nearly 90 percent, compared to the previous year. Likewise, social networking apps flew to third place on Apple's App Store, behind only games and productivity. That's a notable jump from 2011, when social apps ranked only twelveth.
Revenues for the category on the App Store jumped 87 percent year-over-year in January 2013, with a 30 percent rise in monthly downloads now accounting for fiver percent of total downloads. On Google Play, social networking apps became the number one category, besides games, an app research firm announced Friday...