Back in March, I analyzed whether the new iPad has enough oomph to drive graphics-intensive games natively at the new iPad's 2,048-by-1,536 pixel resolution. The crux of the article: framer rates in Retina-optimized games can drop to well below what the iPad 2 delivers.
With no change on the CPU side and only 2x speed gain on the GPU side, the new iPad clearly has issues offseting the Retina display's 4x pixel count increase.
Today, The Verge sheds more light on the matter by putting the device through its paces in real-world tests based on a handful of latest triple-A games. The findings may surprise even the most hard-core gamers among you...