Epic Games unveils Unreal Engine 4: OS X support, subscription-based, full code access

By , Mar 19, 2014

Unreal Engine 4 (teaser 001)

Epic Games’ Unreal Engine powers some of the most graphics-intensive games on consoles, desktop computers and mobile devices, like the Gears of War and Mass Effect franchises, or the iOS-exclusive Infinity Blade series, for example.

During a press event at the Game Developers Conference this morning, Epic’s chief Tim Sweeney announced the latest version, Unreal Engine 4.

The software was built by a team of over 100 engineers, artists and designers around the world and is designed to scale from PC and console to mobile and the web. The announcement is significant in ways more than one.

For starters, for the first time ever Epic is making available the whole widget – including Unreal Engine’s full source code, the editor, everything – on a subscriptions basis, for as low as just nineteen bucks per month. Yup, you read that right, just $19 per month.

That’s just scratching the surface so read on for the full reveal…

This makes Unreal Engine, which used to cost a million bucks, cheaper than Unity!

According to Epic, Unreal Engine 4 features full support for OS X and they seem to be working on adding compatibility for platforms like Steam and Unix and emerging devices like the Oculus Rift.

Unreal Engine 4 is also getting HTML5 support and Mozilla just previewed the engine’s famous Soul and Swing Ninja demos, running in Firefox at near-native speeds and without plugins.

ue4_630pxhedimg

Epic said Wednesday that its ludicrously affordable pricing scheme aims to put Unreal Engine 4 within reach of every developer out there, from indies to large triple-A development teams “and Minecraft creators as well”.

For $19/month you can have access to everything, including the Unreal Editor in ready-to-run form, and the engine’s complete C++ source code hosted on GitHub for collaborative development.

This is the complete technology we at Epic use when building our own games, forged by years of experience shipping games like Gears of War for Xbox and Infinity Blade for iOS, and now reinvented for a new generation.

The only catch: Epic takes a five percent cut of Unreal Engine 4-powered games.

And to get developers up to speed, Epic is shipping a number of ready-made content, samples and game templates in Unreal Editor’s Marketplace. Over time, Marketplace will grow into an ecosystem of paid and free content, à la App Store.

Check out Unreal Engine 4 running in the Firefox browser without plugins.

Nvidia said that Unreal Engine 4 is optimized for its GPUs and mobile chips.

“Epic developed Unreal Engine 4 on NVIDIA hardware, and it looks and runs best on GeForce,” says Tim Sweeney, founder, CEO and technical director of Epic Games.

Nvidia’s GameWorks libraries are built directly into Unreal Engine 4, helping developers create hardware-accelerated special effects like realistic clothing and destruction.

Here’s Unreal Engine 4 running on Nvidia’s Tegra K1 platform:

To me, it’s ridiculous that anyone can now access the world’s most sophisticated game engine for just $19 a month. I’m thinking that Unity will soon bring its Pro pricing down.

Isn’t competition a great thing?

By the way, Tencent now owns both Epic Games and Riot Games, to name a few, with a South African company owning a 35 percent stake in Tencent itself.

  • Share:
  • Follow:
  • Agni’s Philosophy

    Square Enix’s Luminous Engine shits on Unreal Engine 4

    • http://twitter.com/int3nsive Int3nsive

      Havok engine it’s also a great. Playing “The Last of US” just shown to me how powerful the engine is.

    • Matthew Cleveland

      Tell it to use a toilet like a normal engine does.

    • Yash Gorana

      Rockstar Advanced Game Engine (RAGE). Enough said.

  • jack

    Every company wants a bite at the subscription scam

  • Clement Yeo

    OSX support means in the future there’ll be better games for mac?

  • Anthony Antunez

    Unreal Engine 4 was already unveiled last year at E3 lol. GDC was just to show off more.

  • http://weekendcoders.com Justin

    Unity has always been needlessly expensive. I have had their pro plan for only one month. Ever.

  • Sandy Cook

    lol @ a monthly fee