GarageBand for iOS updated with support for inter-app communication via Audiobus

By , Mar 20, 2013

garageband

This is pretty interesting. Apple has updated its GarageBand for iOS app today with support for Audiobus—a third party app that allows you to connect multiple audio applications together to create an entire digital studio.

You can use Audiobus to play music from a synthesizer app, and record it live into a looper or multi-track recording app, all from your iPhone or iPad. And now, with today’s update, GarageBand can get in on the fun…

Change log for GarageBand version 1.4:

What’s New in Version 1.4

-Play and record music apps supported by Audiobus directly into GarageBand*
-Turn off grid snapping to get finer control over region and note editing
-Fixes an issue that resulted in feedback while connecting 3rd-party audio accessories into the headphone/microphone jack

And a little demo video for those of you who are still unclear about what Audiobus does:

The GarageBand update comes just hours after Audiobus announced that its developer SDK, previously only offered as a private beta, is now available to the public. It’s free to all iOS devs, and is supported by more than 100 apps.

It’s an interesting move for Apple because the company isn’t in the habit of taking a third-party API and implementing it into its own software. And given the capabilities that Audiobus offers, it’s nice that they’ve made an exception.

GarageBand for iOS is a universal iPhone/iPad app, available in the App Store for $4.99. It requires an iPhone 4S, iPod touch (5th gen), iPad 2 or later. The Audiobus app is also universal, in the App Store, and will cost you $10.49.

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  • http://twitter.com/Jack_maredit Jackson Grong

    Audiobus is on sale!

  • twited21

    I’m so glad they fixed the feedback problem when I plug my guitar in its so much nicer to use

  • http://twitter.com/HiTekkSteff Stephaughn Alston

    Weird pricing, did you mean $10.99?