http://www.youtube.com/watch?v=KO1aaC8WCAY
Last March, Epic Games president Mike Capps joined Apple's marketing honcho Phil Schiller to announce Infinity Blade: Dungeons. After he had finished demoing work in progress code, I nearly peed my pants out of excitement. What the team was able to pull off in terms of huge environments, menacing atmosphere and eye-candy visuals was nothing short of phenomenal, leaving me salivating for more. If there ever was such a thing as a Retina iPad system seller, Infinity Blade: Dungeons would have to be it.
Then we heard the game got pushed back until some time in 2013 because implementing all these great ideas required "a little extra time". As if that weren't bad enough, Epic Games CEO has just confirmed that the project is now on hold until the company figures out its future following the closure of Impossible Studios, the team which was working on the game...