The full Call of Duty franchise is coming to mobile and the iOS beta is launching next week

Games publisher Activision announced yesterday that Call of Duty: Mobile, the first full Call of Duty title for iOS and Android, will be available to beta testers within the next week.

Pre-registration for the upcoming first-person shooter is now open in select regions, including North America, South America, Europe and other territories.

Announced in March, Call of Duty: Mobile will allow you to choose between a number of familiar faces across the Call of Duty universe, including:

  • Alex Mason: The CIA operative, special agent and a retired Marine Force Recon captain from the Call of Duty: Black Ops franchise.
  • David “Section” Mason: Son of Alex Mason, SEAL team member and J-SOC commander from Call of Duty: Black Ops II.
  • Thomas A. Merrick: A captain, former Navy SEAL and commander of the Ghosts, from Call of Duty: Ghosts.
  • Simon “Ghost” Riley: The skull-textured, balaclava-wearing British special forces lieutenant from Call of Duty: Modern Warfare 2.
  • John “Soap” MacTavish: The British special forces demolitions and sniping expert from the Call of Duty: Modern Warfare franchise.
  • John Price: The special forces captain with the Bravo Six alias from the Call of Duty: Modern Warfare franchise.

Aside from these characters (with more to be revealed at a later stage), players will be able to choose a more anonymous character. And yes, you’ll be able to customize things like the headgear, backpack and clothing of each of the aforementioned characters.

The free-to-play title also includes, popular maps, competitive game modes and signature weapons from the console and PC titles, as well as Black Ops and Modern Warfare content. Activision is promising a wealth of customization options, ranging from choosing whether to always be sprinting to adjusting your sensitivity and how the gyroscope function works for aiming to tweaking the camera field of vision.

Perhaps the biggest difference compared to Call of Duty on consoles is the ability to choose simple or advanced mode for your controls

  • Simple Mode: Allows automatic fire when your crosshair focuses on an enemy (which eats up ammunition fast), with the option to limit the range of auto-firing from the hip.
  • Advanced Mode: Introduces more subtleties with manual firing, HUD customizations and the ability to choose how you’re holding each weapon type. For example, you can default your shotguns to hip firing and the assault rifles to ADS (Aim Down Sight).

Activision has more:

If you’re hoping for exceptional control over your weaponry, then you’ll be pleased to learn the settings menu has, for example, 17 sliders just for tweaking your aiming sensitivity. Add to that various team phrase choices for more rapid communication and you can see why Call of Duty: Mobile is striving to provide an incredibly well-rounded first-person combat game on handheld devices.

I’m glad they’re paying particular attention to the controls because first-person shooters live, on mobile especially, or die by how accessible and effective their touch commads are.

Call of Duty: Mobile will feature five multiplayer modes:

  • Free-For-All: The classic every-player-for-themselves deathmatch.
  • Frontline: After spawning at a team base, defeat players on the opposing team.
  • Team Deathmatch: The classic defeat-players-on-the-opposing-team mode.
  • Hardpoint: Capture and hold the hardpoint to earn points.
  • Domination: Capture and hold the designated positions to gain points.

Free-For-All supports up to eight players and the other multiplayer modes support up to 10 players simultaneously on your iPhone or iPad.

The game will pack in seven maps, five of which Activision detailed:

  • Crossfire: Bring your sniper rifle in this compact street fight. The Modern Warfare map is revisited, with cramped and confined structures (where shotguns are a good choice) are flanked by two taller buildings at each end of this Z-shaped thoroughfare.
  • Standoff: Also known to Black Ops III fans as Outlaw, this map which originally debuted in Black Ops II offers a variety of tight hiding spots, upper structures that favor the long-range weapon wrangler and a main compound with a walled perimeter to infiltrate in a variety of gameplay styles.
  • Crash: A classic Modern Warfare map, this well-loved map features blind corners, a crashed chopper, rusty barrels, narrow streets overlooked by shelled-out buildings as well as rooftop sniping positions. Expect quick and deadly action during multiplayer matches here.
  • Killhouse: If you’re wanting an almost symmetrical map with a central lookout tower, and have a penchant for rapid takedowns where shotguns can take precedence, practice on Modern Warfare’s Killhouse. This warehouse offers multiple wooden and concrete hiding spots and almost constant action.
  • Firing Range: Journey to Cuba in this reworking of an original Black Ops map, seen most recently in Black Ops 4. Corrugated and wooden sheds, long, ruined structures, a muddy courtyard and rusting equipment, abandoned in the hot sun, make this a classic and chaotic map.

For the latest intel, be sure to visit the Call of Duty: Mobile website.