Demoed at WWDC back in June to show off the power of Apple’s new low-level graphics framework, Metal, Epic Games’ Zen Garden is now available to download on the iPhone, iPod touch and iPad devices running iOS 8 and powered by the Apple-deigned A7 or A8 processor.
Built on the recently-unveiled Unreal Engine 4, the first game engine with built-in support for the Metal API, Zen Garden classes as a technological showcase.
The latest iPhone 6, for example, renders the demo in a whopping 1,440-by-1,080 resolution at a smooth thirty frames per second.
The highly anticipated Infinity Blade III ‘Kingdom Come’ update is now available in the App Store. This is not only the final content update for the popular game, but ChAIR says that it includes everything needed to bring the entire Infinity Blade trilogy to an end.
Among the additions in today’s release are 6 new treasure maps, 5 new enemies to battle, and over 25 new items for both Isa and Siris to collect and sell. It also features new goals and achievements, and unlock-ability for Master Items has been raised to level 100.
Though Metal isn’t among the headline user-facing features of iOS 8, its impact on games with snazzy visuals can’t be overstated.
Introduced at WWDC 2014 alongside a number of other features aimed at developers, Metal is billed as a new graphics runtime that wants to replace OpenGL ES by trimming the fat to provide what Apple calls the lowest-overhead access to the A7 chip’s GPU.
And now, Epic Games – which makes the tremendously popular and powerful graphics engine that powers many premium games – has announced that the latest version of Unreal Engine (version 4.3) adds Metal support…
Tomorrow is the Fourth of July, also known as Independence Day, a federal holiday in the U.S. commemorating the adoption of the Declaration of Independence on July 4, 1776, declaring independence from the Kingdom of Great Britain.
ChAIR Entertainment, the brains behind the Infinity Blade series, an iOS-exclusive elegiac masterpiece, has now discounted all three Infinity Blade games.
In celebration of Independence Day, you can now grab all three games for as little as six bucks compared to their combined regular value of twenty bucks…
Chair Entertainment’s Infinity Blade III is still on sale following the massive ‘Blade Masters’ update and now its predecessor, Infinity Blade II, has been slashed to zero bucks, courtesy of Apple’s ongoing Free App of the Week promotion (last week’s free app: Fun Golf GPS 3D).
This means that you can download this elegiac masterpiece free of charge until next Thursday, after which it will go back up to its normal asking price of seven bucks.
It’s a universal app so you can play it on both your iPhone and iPad. Again, this game is downright awesome so you’ll most certainly regret passing on this deal if you don’t act pronto. The triple-A iOS exclusive has been built on Epic Games’ Unreal engine and is the closest thing to a system-seller on Apple’s platform.
Epic Games’ Unreal Engine powers some of the most graphics-intensive games on consoles, desktop computers and mobile devices, like the Gears of War and Mass Effect franchises, or the iOS-exclusive Infinity Blade series, for example.
During a press event at the Game Developers Conference this morning, Epic’s chief Tim Sweeney announced the latest version, Unreal Engine 4.
The software was built by a team of over 100 engineers, artists and designers around the world and is designed to scale from PC and console to mobile and the web. The announcement is significant in ways more than one.
For starters, for the first time ever Epic is making available the whole widget – including Unreal Engine’s full source code, the editor, everything – on a subscriptions basis, for as low as just nineteen bucks per month. Yup, you read that right, just $19 per month.
That’s just scratching the surface so read on for the full reveal…
Epic Games, which publishes the elegiac masterpiece that is the Infinity Blade series, also licenses its industry-leading Unreal Engine to hundreds of games makers and developers. Today, Epic announced a new partnership with Y Combinator-funded startup Kamcord which makes a popular in-game recording technology.
The move integrates Kamcord’s in-game recording platform with Unreal Engine 3, allowing iOS developers who license Unreal Engine to ship iPhone and iPad games with Kamcord’s features for seamlessly recording and sharing gameplay videos…
Infinity Blade has long been a so-called system seller, an iOS masterpiece meant to highlight the power of Apple’s iOS platform by taking the GPU inside your iPhone, iPod touch and iPad to its limits.
Developer Chair said in July that Infinity Blades: Dungeons had been canceled due to internal reshuffling that saw the company focus on the third installment in the series, Infinity Blade III.
Apple during its iPhone 5s/5c keynote last month invited representatives from Chair to demo the game on stage. In a quick follow-up, Chair then posted a trailer video and this morning the game surfaced on the App Store, ahead of the expected iOS 7 release later today…
Following months of silence, Chair co-founder and Creative Director Donald Mustard announced last month that ‘Infinity Blades: Dungeons’ had been canceled. Rumors about the game had been bouncing around since it debuted onstage at Apple’s iPad 3 event.
But it doesn’t look like fans are going to have to mourn the title’s demise for very long. According to a Senior QA Tester’s LinkedIn profile, Infinity Blade-creator Chair looks to be in the middle of either development or beta testing a sequel to the popular game…
Last March, Epic Games president Mike Capps took the stage at Apple’s iPad 3 event to show off Infinity Blade Dungeons, the studio’s third iteration in the popular series. And true to its predecessors, the game looked stunning—especially on the iPad’s new Retina display.
At first sight, Dungeons had the makings of a hit. But then came the disappointment. After several months of silence, Epic announced last fall that the game would be delayed until 2013. Then it was put on hold. And now it sounds like the whole thing’s been scrubbed…
Last March, Epic Games president Mike Capps joined Apple’s marketing honcho Phil Schiller to announce Infinity Blade: Dungeons. After he had finished demoing work in progress code, I nearly peed my pants out of excitement. What the team was able to pull off in terms of huge environments, menacing atmosphere and eye-candy visuals was nothing short of phenomenal, leaving me salivating for more. If there ever was such a thing as a Retina iPad system seller, Infinity Blade: Dungeons would have to be it.
Then we heard the game got pushed back until some time in 2013 because implementing all these great ideas required “a little extra time”. As if that weren’t bad enough, Epic Games CEO has just confirmed that the project is now on hold until the company figures out its future following the closure of Impossible Studios, the team which was working on the game…