Gameloft’s Asphalt Xtreme screeches its way into App Store

By , Nov 3, 2016

Asphalt Xtreme 1.0 for iOS iPhone screenshot 001

French games developer and publisher Gameloft today released Asphalt Xtreme, the latest installment in its popular Asphalt mobile racing franchise. If Asphalt 8: Airborne was too boring for your tastes, this new racer should get your adrenaline going and juices flowing.

In Asphalt Xtreme you’ll be ripping around dunes, charging through canyons, drifting across the mud and flying past your opponents to reach the finish line.

Like many, many, many premium games on the App Store, Asphalt Xtreme is a freemium download with extra features, in-game currency, optional upgrades and other items available optionally via the In-App Purchase mechanism.

The game packs in nearly three dozen vehicles, each with its own characteristics and features, from monster trucks to American muscle cars and action vehicles like a buggy or a rally car. “Off-road vehicle types deliver unique flavors of gameplay, allowing you to constantly discover fresh and challenging experiences,” says Gameloft.

Check out the promotional trailer for Asphalt Xtreme.

All told, there are five different game modes to choose from, plus real-time multiplayer mode, limited-time events and more than 400 career events to complete and over 500 challenges to master. If you’re a fan of Asphalt games, don’t pass on this one.

Like previous Asphalt titles, Xtreme makes the most from your device’s silicon so you’ll enjoy splashy graphics with smooth animations.

Here are some highlights from release notes:

  • 35 monster machines: Release your inner beast in a Monster Truck. Feed your passion for speed with a Muscle Car. Or just go wild on the track in a Buggy, Pickup, Rally Car, SUV or Truck!
  • Unleash your style: All 7 off-road vehicle types deliver unique flavors of gameplay, allowing you to constantly discover fresh and challenging experiences.
  • The biggest brands: We’ve unleashed Jeep, Ford, Mercedes-Benz, Predator, Dodge, Chevrolet and loads more of off-road racings best licensed machines.
  • Real-time multiplayer: Go head-to-head in 8-player simultaneous free-for-alls! Youll be facing some tight competition, so stay on top of your game!
  • The world is your racetrack: Race in a variety of exotic locations from all over the globe, including the glaciers of Svalbard, the dunes of the Nile Valley, the lush jungles of Phuket in Thailand, the industrial might of Detroits steel mills & more.
  • Customize your ride: Want to pump up your cars power? Feel like decking out its style? Theres an impressive collection of upgrades for all of that.
  • Get the full off-road experience: With 5 game modes, 400+ Career events, 500+ Mastery challenges, Limited-Time Events and more on the way, prepare for a truckload of new content!
  • Unrivaled experience: You wont experience graphics more intense, or action more mind-blowing, in any other racer. So gas up and take off!

Asphalt Xtreme requires an iPad 2 or newer, iPhone 4s or newer or a fifth-generation iPod touch or later. A network connection is required to play the game.

Grab Asphalt Xtreme free of charge in the App Store.

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  • What ever happened to gaming on the Mac with Metal? Apple introduced it before and said it would change gaming on the Mac but so far we have nothing.

    • Agneev Mukherjee

      The Mac is not built for gaming…  did not promise that with Metal either.

    • eXoguti097

      It’s up to developers to code their games with Metal, but it seems like not many are interested in it. I’m only speculating though.

    • I think the problem is that a lot of companies want to make games for Android as well which means they can’t take advantage of it. This isn’t a screed against android, but the point is any time you make an app for every phone you have to cater to the lowest common features. Apps built for Apple can’t take advantage of Android only features either.

      Personally I’m sad about this because in my opinion the Infinity Blade games were 3 of the very few games we ever got that actually pushed the boundaries of iOS graphics. I remember showing those games to people when they first came out and people couldn’t believe that they were running on phones. Sadly I haven’t seen anyone else do that in a long time ;(

  • Gear.Club