EA bringing its Frostbite game engine to iOS

By , May 15, 2013

Frostbite logo (small)

Games super publisher Electronic Arts is bringing its Frostbite game engine to the iOS and Android platforms, the company confirmed Tuesday.

Developed by EA Digital Illusions CE, creators of the Battlefield series, the Frostbite engine supports Microsoft Windows, PlayStation 3 and Xbox 360 platforms and powers a wide range of video game genres, from first-person shooters to racing game and real-time strategies.

A mobile version called Frostbite Go will target “all major mobile platforms,” Electronic Arts confirmed, specifically mentioning iOS and Android…

According to NeoGAF, the newly launched Frostbite web site notes that the engine supports a highly scalable model in order to appeal to the diverse array of platforms available on today’s market.

Called “one of our most exciting current projects,” Frostbite Go is meant to bring true Frostbite experiences to all major mobile platforms.

Efficiency in both our runtime memory and runtime performance are both key factors to enabling code and data systems to deploy content to diverse targets from XBOX 360 and PlayStation 4 to iOS and Android.

EA didn’t provide release date for Frostbite Go at post time.

Battlefield 4 teaser

The publisher is currently perfecting the third-generation Frostbite 3 engine, which will debut with Battlefield 4 this fall.

Frostbite 3 will also power a newly announced line of EA-branded Star Wars games, though these won’t run on the Wii U due to performance problems.

Given the huge impact Epic Games’ Unreal Engine made on the Apple platform – powering such games as the Infinity Blade series, dream:scape and Wild Blood, the addition of another high-profile engine is bound to take iOS gaming to new heights.

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  • Adil Hussain

    Hmm can’t wait, big-ass, battery-draining, amazing-looking games….
    Bring ‘em on!
    Though they wont ‘feel’ very good on a touch-screen imo

    • Guest

      Here’s a thought, DON’T USE IT!

      People like you are the epitome of what is holding back even more innovation in mobile apps, you sound like one of those people who rate Apps 1 star because of your inability to learn how to use it.

    • http://www.facebook.com/shiiosavila Shiios Avila

      Won’t be having battery problems since I have the ipad 4 .. Plus touch controls is an acquired skill. Much like when analog joysticks were new people wanted the simplier snes controller type back then. Just play games that were maDe with touch controls in mind and not compare them to physicAl controls just because some “ports” are not that intuitive in adopting touch controls and in reality they were made with physical controls from the get go. But the thing is even for ports, they are extremely playable with someone who is adept (like me due to experience) in touch controls.

  • http://www.facebook.com/CL3M3NTY3O Clement Yeo

    unreal vs frostbite vs minttm3

    hopefully cryengine too

  • http://www.facebook.com/sriram.varadarajulu Sriram Harvind Varadarajulu

    whats the name of the udk engine used for mobile platforms like ios and android? and can some one tell me where i can get tutorials on that?

  • Dan

    yes, more iap purchase infested freemium games from EA please

  • Gorgonphone

    eh.. hype..

  • Gorgonphone

    h and can someone make and official IOS game controller please?

  • http://twitter.com/EdwardDraper Edward Draper

    YEAH!

  • http://www.facebook.com/MattySmiths Matt Smith

    I guess in order to play it I will have to buy iPhone 5 and break
    my iPhone 4

  • MrM0N0P0LY

    Oh that wii u

  • Falk M.

    EA = auto-pass

    • EpicFacepalm

      Best comment of the year.

  • http://www.facebook.com/living4angel Pankaj Rana

    cant wait to play the game with stunning gfx like on new gen consoles… awesome news.

  • seyss

    I hate half-announcements. for me this shows the company wasnt competent enough to make all decisions in time. when apple announces the majority of its products, they give you launch date, exact price, rollout strategy, product features, etc.