Cut the Rope: Time Travel teased, is ‘almost here’

By , Apr 11, 2013

Cut the Rope Time Travel teaser

UK-based developer ZeptoLab really hit the bull’s eye with the main premise behind its adorable iOS puzzler dubbed Cut the Rope. In case you’ve been living under a rock, your objective is to feed candy to a little green monster named Om Nom while collecting stars.

Since making its debut in October 2010, Cut the Rope, a BAFTA winner, has been downloaded more than a hundred million times across various platforms.

Taking the franchise to the next level, ZeptoLab has just posted a teaser video announcing a sequel titled Cut the Rope: Time Travel

Posted exclusively on TouchArcade, it unfortunately tells us little in way of details about the game’s concept, though mechanics appear to be more or less the same, which is a good thing.

Judging by both the name and the teaser, Cut the Rope: Time Travel could incorporate some sort of time travel, opening door (theoretically) to a wide array of settings and backgrounds, including zero-gravity space.

Cut the Rope (iPad screenshot 001)Cut the Rope (iPad screenshot 002)

The video says the game will be launching for Android and iOS and mentions that it is “almost here” so it should be anytime now. In the meantime, here’s a nice trailer for January’s Cut the Rope: Steam Box update.

Cut the Rope and Cut the Rope: Experiments cost 99 cents each for the iPhone. Cut the Rope HD for iPad is two bucks and Cut the Rope: Experiments HD for iPad is $4 a pop.

If you want to try before you buy, grab demo versions of Cut the Rope Free, Cut the Rope HD Free, Cut the Rope: Experiments Free and Cut the Rope: Experiments HD Free at the cost of zero bucks.

Cut the Rope (iPhone screenshot 001)Cut the Rope (iPhone screenshot 002)

With 350 levels – and more coming on a regular basis via free updates – I’ve found Cut the Rope a little more engaging and certainly less annoying than Rovio’s Angry Birds. Besides, I’ve always felt that Cut the Rope games have delivered better on the puzzle physics front than Rovio.

The game is available on iOS, Android, Symbian, BlackBerry phones and BlackBerry PlayBook tablet, DSiWare, Mac OS X, Windows Phone, Windows PCs and web browser – how’s that for your distribution footprint.

Have you played Cut the Rope games yet?

If so, what did you think of them?

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  • http://twitter.com/aidanharris1 ✪ aidan harris ✪

    I never seem to get why iPad apps cost so much more than iPhone apps when usually the iPad app is the same thing just on a bumped up screen. If it was up to me all apps would have to be universal. Can someone enlighten me here…

    • http://www.facebook.com/liamsagooch Liam Googolplex Merlyn

      Well iPad apps, assuming they’re designed for the iPad as well as iPhone have totally different image set. Like, creating a back ground for the iPhone, then recreating the same one but bigger for the iPad. I think that’s right, I could be wrong though.

      • http://twitter.com/aidanharris1 ✪ aidan harris ✪

        Except if the graphics are vector the only work that needs doing is resizing them and even I could do that…

    • http://www.facebook.com/antman217 Anthony Antunez

      I guess those extra pixels in the images make it cost more lol. I hate that though, I would have hoped that by now every app maker would make their iPhone and iPad versions in one universal app.

    • http://twitter.com/DaveWeinstock Dave Weinstock

      There really is no practical reason from a cost/labor perspective, why an iPad app should cost more than an iPhone app. Its like saying..

      “hey, you wanna buy Call of Duty to play on your 15″ TV in your bedroom, that’ll be $30. Oh, and you also want to play it on the 50″ TV in your living room. Thats a different version and costs $60. But to play on both TV sets, you need to buy both games.”

      If a console game developer ever really did something like this, there would be huuuggeee public backlash. Luckily for us, console game distribution was never designed to work this way.

      The App Store however, was designed this way. Because Apple designed the App store to have apps that run ONLY on iPads, it gives the developers the ability to play that “price difference” game with its customers. And since the price difference is only a few bucks, most people will just suck it up and pay it.

      I think its a good thing that there are apps that are designed to run strictly on the iPad because of the larger screen real-estate, and therefore would not work well on the smaller iPhone screen, but I also think there should be an App Store requirement that states – if you have an app that is available for both iPad and iPhone, that it must be a Universal App. I doubt this will ever happen though, because Apple would have to make that call, and Apple is getting a 30% cut from all those “[insert game name here] HD” iPad app sales.

      • Ethan Humphrey

        Well I know people say to suck it up, but what if I want to play it on my iPad and iPod touch (yes I have one)? And I also hate the iPhone apps on iPad because they have sooooo many pixels. Sure I can do x1 but then I’m like why don’t I just play it on my iPod? Anyway THAT’S why I think all iPad apps and iPhone apps should be universal.

    • http://www.facebook.com/joe.jonsen Joe Jonsen

      cause they are “bigger” …lol

    • JoblessGuy2

      I had the exact same question before I took it to a larger scale. Why are PC games cheaper than console ones? Why are Mac games and apps more expensive (generally speaking) than Windows ones?

      It’s quite simple, really.

      A larger user base almost surely will mean a larger potential market. As is quite obvious, more people have iPhones than iPads, computers than consoles, and Windows PCs than Macs. An app costing a certain amount to optimize for a platform needs to earn at least as much via sales to justify doing that in the first place. The total earnings will be b*p, where “b” is the (entirely theoretical) potential number of buyers and “p” is the price each of them pays. Naturally, when “b” decreases, “p” has to increase.

      Also, except in first world countries, tablets are still seen as luxury products. Even consoles and Macs are often considered in the same category. Naturally, someone shelling out more cash for a luxury might not mind paying up a bit more for apps, too.

      P.S.: TOTALLY with you on the universal apps thing, but it seems that given the high development cost of certain apps (mostly games), a universal version might make the iPad one go down from $4.99, but would certainly increase that of the iPhone to the next level, i.e. $1.99. Given how most people using iOS are on the latter, often exclusively, a price change like that won’t be digested too well by those.

      • Florian Lerch

        Exactly. And that’s the reason why jailbreak tweaks cost the same as app store apps , altough they’re just extensions (in general).

  • http://www.facebook.com/joe.jonsen Joe Jonsen

    this game is to damn hard

  • Guest

    I can’t find that dumb star!

    • http://www.facebook.com/sheral.ravenlook Sheral Ravenlook

      If u r talking about the star in the trailer, play it to till 7:39 min and right under the time on the machine it’s a bit hard to see but it’s there :p

      • http://www.facebook.com/marlon.skatta Marly Marl

        dude the video is only a minute short

  • http://twitter.com/andrewr727 Andrew Roth

    Cut The Rope Holiday exists too…

  • http://twitter.com/lgasparjnr laszlo gaspar

    i do love a bit of cut the rope

  • http://twitter.com/iPhonBuzz iPhonBuzz

    Cut the Rope > Angry Birds are the perfect games for iOS Devices.