VR

Samsung working on standalone VR headset with eye/hand tracking & facial expression recognition

At last month's Mobile World Congress Shanghai, Samsung showed a secret standalone virtual headset prototype to partners. As spotted on VR Focus, the product uses technologies allowing it to track eye and hand movement as well as determine various facial expressions.

Dubbed Exynos VR III, the head-mounted accessory is apparently a successor to another Samsung headset prototype, called Exynos VR II, that was never officially released. Samsung already offers a virtual reality headset in the form of the Gear VR device which requires the user to dock and undock their smartphone every time they use it.

Thanks to Visual Camp, a VR company that developed eye-tracking technology for the secret VR headset, we know it's powered by a Samsung-designed 10nm hexa-core chip.

The chip includes a pair of Samsung M2 CPU cores clocked at 2.5 GHz, four ARM Cortex-A53 CPU cores clocked at 1.7 GHz and ARM Mali G71 MP20 graphics capable of driving two built-in 2,560-by-1,440 pixel displays at 90Hz or a single 4K external screen at 75Hz.

As mentioned, unlike Samsung's current Gear VR headset that requires a smartphone to process data and render visuals, this all-in-one head-mounted display prototype packs in all the technology needed to render virtual worlds and apps standalone.

Visual Camp's press release announcing the Samsung deal says its eye-tracking tech lets VR headsets conserve power by rendering parts of a scene the user is currently looking at very high resolution while showing anything in peripheral vision in reduced resolution.

This technique is known as “foveated rendering”.

“Several other technologies will be applied to the Exynos 3, in addition to the company's eye-tracking technology, including hand tracking, voice recognition, and facial expression recognition,” reads the press release.

A measurement of the CPU power consumption of Samsung Electronics' Exynos 8890 chip resulted in the relatively low average figure of less than three percent, said Visual Camp.

Companies like Apple, Google and Facebook are researching eye-tracking technology, too.

Apple is rumored to be working on a digital glasses or a virtual headset product that may use optics by German specialists Carl Zeiss, thought to be released in 2018 or 2019. The Cupertino giant recently acquired SensoMotoric Instruments for an undisclosed sum.

SensoMotoric Instruments is a German company that specializes in eye tracking. Their technology also uses foveated rendering, understands facial expressions and recognizes participant gestures and external events.

The best VR apps and games available on the App Store right now

For years, techy gifts have been on an unstoppable rise and these holidays more than ever, new VR headsets of all kinds were added to the mix. If you are one of the lucky receivers of a Cardboard or any other generic pair of VR goggles compatible with your iPhone, your first address to go for VR-ready apps should of course be the App Store.

To help you get on top the bulk of apps available and break the tedious ‘download, try and delete’ chain, we have been weeding through the vast app-scape and given VR-ready apps a hard look. If you want to put your new toys to good use, here is a list of some of the best VR games and apps we believe you will want to embark on first.

Why Apple should be more bullish on Virtual Reality

2016 will unquestionably be remembered as the year Virtual Reality made a meaningful entrance to the tech world. Granted, there were murmurings and early adaptations long before, but with the staggered release of Oculus Rift in March, the HTC Vive in April, or the new Samsung Gear VR in August, Virtual Reality (of varying degrees) appears to have accomplished the shift from nascent tech-demo material to becoming a more legitimate contender for a share of your wallet.

On October 13, Playstation joined the fray, releasing the arguably most consistent and yet affordable VR experience with Playstation VR. If early numbers and reviews are anything to go by, this could be the product to help the technology cross the consumer chasm once and for all and attract mainstream interest.

Google’s new app lets you capture three-dimensional panoramas on your iPhone and iPad

Google today released a brand new camera application on the App Store, allowing iPhone, iPad and iPod touch users to take three-dimensional panoramas in 360-degree freedom. The interactive VR photography app is called Cardboard Camera and in addition to capturing 360-degree images, it also lets you share VR photos online and enjoy them in virtual reality with Google's Cardboard and similar accessories along with VR photos taken by other people.

Magic Leap has been awarded design patent for a Star Wars-like VR headset

Augmented reality startup Magic Leap, which created the Leap Motion Controller for the Mac, has been awarded a design patent today by the United States Patent and Trademark Office (USPTO) for a virtual reality headset which looks like a Star Wars helmet or something straight out of the Robocop movies. According to Andy Fouché, Magic Leap's Vice President of Public Relations, the patent does not represent the finished product.