Editorial

Three days with the iPhone 6

The months leading to the announcement of the iPhone 6 and iPhone 6 Plus seemed to drag on and on, but the week following flew by. Within seven short days of reserving my iPhone 6 at my local Apple Store, I had it in my hands. It's here. And it's lovely.

Backing up for a second, it's worth noting that I wasn't one of those people that was hankering for a new iPhone. I certainly wasn't desperate for one that was a great deal larger than my iPhone 5. That phone had been with me for two years, day in and day out. It felt like part of the family, and I'll almost miss it now it's gone.

It's gone because I took advantage of my two-year contract's expiration in order to get a new iPhone. More specifically, a 64GB Space Grey iPhone 6.

This isn't a review, by the way. It's a largely incoherent collection of thoughts after a weekend with what will probably be Apple's best selling iPhone ever. There are plenty of awesome reviews out there if that's your cup of tea.

So let's get started with my story.

What is your jailbreak story?

Earlier this week, we were treated to the pleasant surprise of an iOS 7.1.1 untethered jailbreak by the Chinese team Pangu. I had the privilege of discussing the jailbreak with our video guru Jeff Benjamin on the most recent Let's Talk Jailbreak episode, which was a lot of fun. In the podcast, Jeff asked me to introduce myself to the community and to describe my jailbreak roots.

The story begins in December 2007, when I was on a family vacation near the sandy beaches of Cape Coral, Florida. My older brother, now a software engineer at Google, was incredibly interested in this new product called the iPod touch. In particular, he wanted to jailbreak it. As a thirteen-year-old eighth grader at the time, I had never heard of the device. I especially did not know what jailbreaking was… 

With iOS 7, are we seeing a less confident, more malleable Apple?

Time was once when Apple was infamous for not giving its users choice. Steve Jobs himself famously said that consumers didn't know what they wanted, and that it was Apple's job to tell them, and he was often right. It was this confidence, some may say arrogance, that made Apple so sure of its designs. So absolutely convinced that it was on the right path. And arguably, it's why it has been so successful over the last ten or so years.

But things are changing inside Apple. Since Steve Jobs' death and the handing over of the reigns to the unflappable Tim Cook, Apple has been going through something of a metamorphosis, and everyone has seen how the company has changed. Countless people have written about how Apple isn't the same company since its co-founder and visionary left it to somewhat more pragmatic minds, and the evidence that they're right simply keeps on mounting.

That syncing feeling: why don’t iPad and iPhone versions of the same game share game progress often enough?

Games are fun. Judging by both the paid-for and free app charts in the App Store, they're also extremely popular. A look at the top-grossing apps on the iPad shows that 9 of the top 10 (in the UK store) are games. The odd one out is a newspaper, oddly enough. If you look outside the top 10 list, the trend continues throughout the chart.

With gaming clearly so popular on the iPad, and indeed the iPhone, developers are rightly beginning to throw considerable resources at creating some truly impressive iOS games. The likes of XCOM: Enemy Unknown and Oceanhorn are effectively console or handheld games that run on a smartphone or tablet. Both are a far cry from the games we used to play on our mobile devices. Does anyone remember Snake on the Nokia phones of old? Ahh, fond memories indeed.

For all the increased attention that game development on iOS has received over the last couple of years, and with both big names and smaller independent developers bringing some excellent titles to the platform, there is still something lacking. We're being treated to games that look absolutely stunning on the latest hardware and voice acting as well as story building have both improved dramatically of late, but there's one issue remaining. One that's become all too apparent to me as I've started playing games on an iPad mini (with Retina display, of course) as well as my iPhone. That issue is syncing.

The syncing of game progress, to be precise...

In Motorola’s Moto G phone, Apple’s iPhone 4S has more than met its match

Apple has a problem. It's not a problem that pertains to its high-end iPhone 5s, and it's not even a problem with the mid-range, somewhat superfluous iPhone 5c. It's actually the iPhone 4S that is an issue for Apple. Sitting at the bottom of the company's smartphone range and being offered for peanuts if not free, the iPhone 4S was previously thought of as a rather capable budget handset. And it still is.

The problem that Apple now faces is that all those cheap Android phones that we've all laughed at over the years are starting to get a bit big for their shoes. In fact, some are downright great handsets, with one in particular doing its best to shake up the way we think about smartphones and what we should be paying for them.

I am, of course, talking about the Motorola Moto G...

Will the iPhone get its own Mac Pro moment?

There's no argument that the Mac Pro was in need of some love and in fact, we'd argue that it's been overdue some attention for quite some time now. We'd hoped that Apple would offer some signs that the Mac Pro was still in their hearts at this year's WWDC, but we never invisaged something like what Phil Schiller finally announced on-stage. It was a wow moment the likes of which we don't recall since the original iPhone introduction.

Which got us thinking.

With iPhones being released each year, and with leaks almost commonplace when it comes to Apple's suppliers, are we in danger of growing bored with Apple's iPhone? Perhaps more accurately, are we no longer capable of being surprised by a newly announced smartphone from Apple?

How much is too much for mobile games?

I was going to write this post when everything was raw, soon after the news had developed and the internet was awash with people seemingly frothing at the mouth. Frothing, apparently, for one of two reasons.

Firstly, we had the people frothing because "ZOMG, 20 dollars for an iPad game!!!!." Apparently anything the wrong side of free is just about the developers trying to squeeze money out of their hard work. Because, well, it's their living.

Then secondly, there were the polar opposites. People screaming back, apparently oblivious to the fact they were wasting their time, claiming that developers deserve to be paid and that free to play games have ruined the App Store, caused world hunger and possibly even kicked a kitten once.

The truth though, as is so often the case, is somewhere in-between...

Calm down, it’s only a beta

Now that Apple's iOS 7 is out of the bag, everyone seems to have an opinion on whether it hits the mark. If there was one word we would use to describe Apple's latest version of its iPhone, iPad and iPod touch software it would probably be 'polarizing' and with good reason. After all, iOS 7 is undoubtedly the biggest change to iOS since the iPhone was introduced all those years ago.

But one thing does appear to be getting lost in all the hysteria surrounding iOS 7. One thing that people do seem to be forgetting not just when forging their opinions on Apple's new direction, but when condemning existing App Store apps with poor reviews due to compatibility.

Calm down dear, it's only a beta...

Apple was right, widgets just ain’t cool

Without a doubt, one of the biggest differences between iOS and Android is its fundamental handling of information. Google decided to allow widgets onto a phone's Home screen so that, theoretically, users would have the information they need right at their fingertips. Apple, on the other hand, has doggedly stuck to its guns over the years, with iOS remaining a collection of app icons rather than live widgets.

Over the years there have been plenty of arguments amongst those in the tech community as to which was the best way to go. Android users will repeatedly point to widgets as one of the main reasons they prefer their phones over the iPhone or even one of the Windows Phone handsets. Sitting halfway between iOS and Android, Windows Phone features live tiles that offer up information from the phone's Home screen a la widgets, but that's just not enough for some. It's widgets or nothing, man, and that's the way it is.

But iOS users can have their cake and eat it. They can have widgets on their home screens just like Android users, whilst still having that iPhone they so love. But the real question is: should they? Even if they should, I'd argue that fewer people actually would than we might think...

Apple customer loyalty rate falls for first time, but why?

A report by Strategy Analytics yesterday claims that Apple's customer loyalty fell for the first time since records began, which may come as a surprise with huge lines and waiting lists abound for the latest releases of the iPhone and iPad.

The report tells that when asked, 88% of US customers said that they were likely to buy another iPhone at upgrade time, which is down from the 93% that claimed the same thing last time around. It's a similar story in Europe, with a result of 75% being well down from the previous year's 88%.

While any company should be happy with a loyalty rate of 88%, why is Apple seeing a reduction in customer loyalty? That's the real question I think we should be asking...

Initial thoughts on the iPhone 5

Designing and developing a new iPhone every year has to be one of the most difficult things Apple does. Essentially, it has to take the world's most popular smartphone, not to mention its biggest money-maker, and make it different enough so people will buy it, but not so different that it messes up the obviously-winning formula.

That's a tall order. And it was probably even tougher this year due to seemingly higher expectations and stiff competition from Samsung, and others.

So was Apple able to pull it off?

3 reasons to get excited about this year’s iPhone

It's October 4th, 2011, and Apple is hosting its highly anticipated iPhone event. SVP of Marketing Phil Schiller is on stage, and after about 5 minutes of discussing changes to the iPod line, he utters the words that everyone has been waiting to hear: "Next, iPhone."

A sense of disappointment spread throughout the tech world as Schiller went on to unveil a familiar-looking iPhone 4S. Where was this teardrop-shaped iPhone 5 that we had been hearing so much about? With the bigger screen, and LTE? What about all of those leaked cases?

Of course, the 4S would go on to be a huge hit for Apple. But the whole experience has left a lot of consumers with low expectations for this year's iPhone release. Well it's time to raise them. There are actually a few reasons why you should be excited about Apple's next handset...