In-App Purchase

Cydia 1.1.28 exits beta: purchases now enabled on iOS 10

Since the release of yalu102 for iOS 10.0-10.2, users of the newest jailbreak have been unable to make new purchases on the Cydia store. This is completely normal behaviour; Saurik disables purchases on new firmware versions until both Cydia and the jailbreak reach a level of stability. The reason for this is to prevent complaints, refunds, and device problems brought about by the purchase and use of incompatible tweaks.

Today Cydia 1.1.28 exited beta, and that, in combination with the relative stability of the later yalu102 beta builds, seems to have satisfied Saurik as to the platform’s readiness to receive paid transactions.

Here’s what Super Mario Run would look like as a free-to-play game

A recent Nintendo survey asked a subset of Super Mario Run players who linked the game with their My Nintendo account how much they’d be willing to pay for the full game.

As you know, Super Mario Run can be downloaded at no charge, but a $9.99 upgrade is required to remove the restrictions from the three game modes and unlock its content beyond the first four levels of World 1.

Some people were so disgruntled with the high upgrade price that they wrote poor reviews on App Store, causing Nintendo’s share price to fall. Wouldn’t it be great if Super Mario Run was a free to play title like Pokémon GO is? Well, PocketGamer took it upon itself to create some very illustrative mockups that imagine the parallel universe where Super Mario Run is free to play.

How to prevent people from making In-App Purchases

Every time you buy a rare sword for your hero, a full app unlock, content subscription or other intangibles in apps and games, you’re interacting with Apple’s In-App Purchase system. The beauty of this feature lies in its deep integration with Apple’s ecosystem and the iTunes billing mechanism.

It can also pose a hazard for it’s easy to get carried away and ring up a big bill for purchases made within apps. To save us from racking up lots of in-app purchases, Apple’s provided a way to restrict them.

In this tutorial, we’ll teach you how to disable or restrict the In-App Purchase mechanism on your iPhone, iPod touch, iPad, Mac and Apple TV to prevent unintentional or unauthorized purchases.

Apple announces ‘biggest ever’ holiday for App Store with $1.1 billion sales in two weeks

Apple on Wednesday announced that its App Store has had the biggest holiday ever with a record-breaking $1.1 billion revenue in the two weeks ending January 3, as customers increased their spending on apps and In-App Purchases, setting back-to-back weekly records for traffic and purchases.

“January 1, 2016 marked the biggest day in App Store history with customers spending over $144 million,” said Apple. “It broke the previous single-day record set just a week earlier on Christmas Day.”

Apple: yes, we now remove App Store apps pulled from sale from your Purchased history, too

Users around the world are noticing that they’re no longer able to re-download older iPhone and iPad apps and games that their developers have removed from sale on the App Store.

The abnormal behavior flies in the face of Apple’s policy of allowing people who bought apps from the App Store to re-download them to other devices through the App Store’s Purchased tab.

As a result, questions arose as to whether this pointed toward a big problem in the App Store. Sadly, as PocketGamer points out, this is definitely a new Apple policy meaning you now have to back up your purchased mobile apps in iTunes to keep them forever.

Many more high-profile games being pulled from App Store and removed from purchase histories

A bunch of premium iPhone, iPod touch and iPad games from major publishers such as Electronics Arts, Telltale Games, Capcom, Sega, 2K Games and many others have been removed from both the App Store and customers’ purchase histories without notice, TouchArcade cautioned.

As a result, those who had bought a game can no longer access or re-download it unless it was already installed on their device. No explanation for the removal from customer purchase history was provided in spite of media requests.

Netflix app now supports in-app subscriptions

Netflix has long been available as an app for the iPhone, but up until today, setting up a subscription could only be accomplished via the Netflix website, which created a disjointed experience for new subscribers. Today, Netflix is allowing users to subscribe directly via the app itself.

What does this mean for Netflix? It means that any subscriptions initiated through the app will be subjected to the same 70/30 split that other apps experience, with Apple taking 30% of the subscription proceeds. Instead of raising its prices in the app to accommodate for the loss of revenue, Netflix is staying the course.

Pay Once & Play: Apple highlights great games with no in-app purchases

Apple has begun highlighting non-freemium games in a new App Store section entitled “Pay Once & Play.” The company describes the new section as an area where users can download “great games with no in-app purchases.”

As noted by MacStories, the section is divided into 3 categories: Recent Releases, Blockbuster Games and App Store Originals, and it features a wide variety of games including Minecraft, Thomas Was Alone and Threes!.

Apple updates GarageBand for iOS with new RED Loop Pack

Apple pushed out an update for the iOS version of GarageBand on Sunday, bringing the popular music-making app to version 2.0.5. The update adds the option to purchase the RED Loop Pack, a limited-time in-app purchase that features an exclusive collection of 300 guitar, bass, synth and drum loops in a variety of genres.

The pack will only be available until December 7, via a $0.99 in-app purchase, but of course once paid for it will be permanently accessible from the GarageBand loop browser. Apple says 100% of the proceeds will go to the RED foundation, a charity that raises money for a global fund to fight AIDS, Tuberculosis and Malaria.