By Steffen Reich on Nov 10, 2016
Apple have a proven track record of ardently pursuing their vision, no matter the cost. The latest MacBook Pro serves as another reminder that the company is wholly unimpressionable by outside opinions, keeping up the dream of more simplistic products with every iteration, all the while taking away your beloved USB ports or SD card slots.
The ends might be justifiable, but the means can regardless lead to frustration with the most patient customers and complete alienation of the more short-fused ones. This cycle repeats every other year, when Apple decides to roll out hardware that is often just a little ahead of the curve.
Much has been made of the MacBook Pro’s latest changing of guard in the USB department. For now, the story goes, Apple has simply done their homework and found USB-C to be the technology fit for the immediate future. But the days of all ports are numbered if rumours are to be believed, as Apple generally contends that less is more and wireless the ultimate endgame. It does not take a giant leap to draw that conclusion and granted its validity, focus on the port situation has drowned out another discussion we clearly need to have at this point: Apple plans to get rid of the physical keyboard, and with the launch of Touch Bar on MacBook Pro the process is well under way.
By Anthony Bouchard on Oct 5, 2016
Every Mac equipped with a Force Touch trackpad produces an audible ‘click’ sound in order to simulate the sound you would hear on a Mac without a Force Touch trackpad. It has no down travel and all you’re hearing is an audible sound when you click it.
In this tutorial, we’ll talk about how to disable that fake clicking sound. Read More
By Christian Zibreg on Sep 29, 2016
Developer Snowman pushed a nice little update to Alto’s Adventure, its award winning endless snowboard odyssey for the iPhone, iPad and iPod touch, which implements rich haptic feedback for users with iPhone 7 or iPhone 7 Plus devices. Apple allows developers to create custom vibrations on the iPhone 7’s improved Taptic Engine via a Taptic API.
Snowman is among the first developers to have implemented Taptic feedback. Read More
By Christian Zibreg on Sep 16, 2016
The iPhone 7 packs in a bigger, more sophisticated Taptic Engine that one in the iPhone 6s. Taptic Engine, of course, is Apple’s fancy marketing moniker for zig-zag springs that shake a weight to produce vibration. The iPhone 7’s enhanced Taptic Engine is capable of reproducing a range of subtle vibrations.
In fact, it’s so good that Apple has decided to provide a new API to developers to add custom vibratory feedback to their apps. If you dislike this feature, you can turn off iPhone 7 haptics for things like system controls and other interactions. Read More
By Anthony Bouchard on Jul 31, 2016
If you love haptic feedback and you’re now happily jailbroken on iOS 9.3.3, then you ought to check out a new free jailbreak tweak in Cydia called HapticFeedback.
With this tweak, you can receive small haptic vibrations from performing miscellaneous actions on your iPhone. Read More
By Christian Zibreg on Jul 19, 2016
A new patent filing by Apple, which surfaced Tuesday in the United States Patent and Trademark Office’s (USPTO) database, provides yet another indication that Apple’s engineers continue work on perfecting haptic feedback in its products. According to the filing, the company has invented a multi-axis haptic feedback solution capable of producing vibrations in different directions, based on whether a user holds the device in portrait or landscape orientation. Read More
By Christian Zibreg on May 31, 2016
Mentioned as a side-note in today’s Nikkei report about Apple ostensibly switching to a three-year upgrade cycle for the iPhone is a brief mention of a supposed iPhone 7 enhancement that we haven’t seen detailed in prior reports and rumors: a “high-performance motor” that should enable richer tactile vibrations throughout the system. Read More
By Anthony Bouchard on May 27, 2016
It’s a nice feeling when software works as it should, but that’s not always the case. In the case of the Apple Watch, notifications that are supposed to be tapping on your wrist may not work when you expect them to.
If you’re having problems with your Apple Watch not receiving the notifications your iPhone is putting out, then you’ll want to follow the steps in this piece to troubleshoot what’s going on and fix the problem. Read More
By Jeff Benjamin on Oct 15, 2015
Forcy, the jailbreak tweak that does its very best to emulate the 3D Touch experience on older iPhones, is now available with a few new anticipated features. Version 1.0.1 of Forcy brings a new preference panel, which allows users to configure the way the tweak works.
The initial version of Forcy featured no such preferences, in fact, after installation, there were no options for configuring the experience at all. With the new preference option, users can disable Forcy outright, toggle haptic feedback, and enable a swap invoke method that allows for a more true 3D Touch-esque feeling. Read More
By Josh Pasholk on Jun 9, 2015
Listening to music on our iPhones is one of the most classic uses for the device. The Music app has been with us since the beginning, in the form of the old iPod app. It has gone through a few iterations and improvements throughout the years, but there is always something that third-party apps are doing differently or better.
Feedback, by Ron Thakrar (@ronthakrar) enables audio and haptic feedback for media controls. It only works when controlling audio playback remotely, like in the Control Center or Lock screen. For example, it doesn’t work within an app itself, when you’re in the Music app and press play or skip track it won’t make any feedback sounds. Read More
By Christian Zibreg on Mar 19, 2015
The United States Patent & Trademark Office (USPTO) on Thursday published an interesting Apple patent application for a Mac keyboard that looks like an oversized Magic Trackpad accessory, but with virtual keys in place of the physical ones providing haptic feedback, similar to the new MacBook’s Force Touch trackpad.
Filed in November 2014 and titled ‘Method and Apparatus for Localization of Haptic Feedback,’ the invention outlines a keyboard with a flat, touch-sensitive input surface incorporating multiple actuators to provide tactile feedback. Read More
By Christian Zibreg on Jul 10, 2014
Since the original iPhone’s inception, Apple’s been expected to add haptic feedback technology to its iconic smartphone. This hasn’t happened to this date, despite several Apple patent filings related to an enhanced haptic feedback on mobile devices.
A new Chinese rumor has been making rounds on the web Thursday, reviving the old-standing rumor which calls for an iPhone with haptic feedback.
According to sources, the next iPhone(s) will incorporate tactile feedback in order to augment the sense of touch with subtle vibrations when virtual keys are pressed… Read More
By Ed Sutherland on Jul 9, 2013
Apple hopes a new patent granted today will make driving safer in cars equipped with a growing array of screens and devices.
The patent combines the touch screen technology found in iPhones and iPads with haptic feedback, allowing drivers to adjust dashboard controls while keeping their eyes on the road.
The U.S. Patent and Trademark Office approved Apple’s technology, entitled “Programmable tactile touch screen displays and man-machine interfaces for improved vehicle instrumentation and telematics.” The technology builds on an earlier patent granted to a Canadian inventor on human interaction with computers… Read More
By Jim Gresham on Jul 6, 2013
A child of the console revolution, there is nothing better than tactile feedback when gaming. None of these new age children know the feeling of a Game Boy D-Pad. Instead they are stuck with slick screened iPod touches, where the most tactile feedback they will feel is the orange peel rubberized drag of a ZAGG invisibleSHIELD. Don’t get me wrong, I am a fan of iOS gaming, but there is just something more than nostalgic about tactile feedback.
Some day, not in the near future, Apple will finally include haptic feedback in their screens courtesy of a Senseg-like interaction between the screen and electrons on the finger. However, until then, we are stuck. In an effort to match the desires of similar tactile fans, Ten One Design provides the Fling analogue joystick for iOS devices… Read More
By Ed Sutherland on Feb 19, 2013
The use of haptic feedback in smartphones is increasingly commonplace, however until now Apple has shied away from using the technology in its multitouch devices, such as the iPhone and iPad. However, the prospect is now open for a multitouch keyboard that provides consumers a tactile response, according to an Apple patent grant by the U.S. Patent and Trademark Office.
Apple first applied a filing for the invention back in 2009 to solve the problem of multiple haptic signals interfering with each other, thereby confusing users. Apple outlined a way to localize the haptic feedback by using secondary sensors which cancel-out the confusing signals. In this way, when an iPhone owner hits the ‘L’ key, he won’t also receive a vibration under the ‘K’ key of a virtual keyboard… Read More
By Cody Lee on Sep 8, 2012
Just hours before Apple unveiled its third-generation iPad this year, a report came out suggesting that the tablet could feature some sort of new haptic “touch-feedback” display.
Obviously, the story never materialized. But as it turns out, Apple is looking into it. The company has had over 4 patents published this year on haptics, including this one… Read More
By Cody Lee on May 3, 2012
Remember the last-minute rumor that Apple was going to integrate Senseg’s haptic feedback into its third-generation iPad? The theory, which surfaced just hours before Apple’s iPad event, never materialized. But that doesn’t mean it won’t happen.
9to5Mac points to a new patent application from the Cupertino company, discovered by PatentlyApple, regarding haptic feedback. The filing covers a technology that is described as a “wildly intelligent multi-tiered haptics system…” Read More