Mobile game downloads mostly made from word-of-mouth

By Ed Sutherland on May 24, 2013

Did you hear about this new iOS game? You’ve got to try it. Ca-ching. That, in a nutshell, is how most mobile games are downloaded. The majority of mobile users download games based on word-of-mouth from friends or family, a new survey indicates. What’s more, most folks download at most five titles per month, spending about three hours playing over the course of a week, according to Applifier… Read More

 

iOS and Android gamers spend 3X as much as handheld console owners

By Christian Zibreg on May 17, 2013

I still remember vividly how industry heavy-weights Sony, Nintendo and Microsoft initially laughed off gaming on the iPhone. It was right after Apple slashed the iPod touch to the sweet $199 price point that it became clear to me that gaming on high-end smartphones and tablets would eventually outgrow that on dedicated handheld consoles such as Sony’s PSP and Nintendo’s DS family.

Enter a new report by research firm IDC and analytics service App Annie which reveals just how far along mobile gaming has come. According to the study, users of smartphones and tablets spend nearly three times as much purchasing games on Apple’s App Store and Google’s Play Store as handheld device owners.

If these numbers are anything to go by, smart mobile devices will soon relegate dedicated handheld consoles to a niche market, if not eventually kill the category altogether… Read More

 

How Apple and Google tabulate app downloads

By Sébastien Page on May 16, 2013

Two big numbers were coincidentally dropped yesterday. First, Google announced 48 billion applications had been downloaded from the Google Play Store. Shortly after, Apple announced that its App Store had seen 50 billion downloads so far. Big numbers indeed, but how exactly do Apple and Google count app downloads? The Next Web Managing Editor Matthew Panzarino asked both companies and this is what he found:

Both Apple and Google tabulate unique downloads of apps per user account. This means that they count only one download of an app no matter how many devices that you install that app on after you purchase it. Neither company counts updates in its app download numbers. These are purely single downloads from their stores.

Read the full article at The Next Web.

 

Apple reveals 50 billionth app download winner

By Christian Zibreg on May 16, 2013

Apple crossed a major milestone yesterday afternoon, with the official App Store Twitter channel confirming the company hit 50 billion app downloads. As part of its countdown promotion, the iPhone maker today issued a press release revealing the lucky winner who won a $10,000 iTunes Gift card, good for apps, videos, books and music. Additionally, per Apple’s rules fifty additional lucky winners will take home $500 iTunes gift cards each… Read More

 

App Store hits 50 billion downloads

By Cody Lee on May 15, 2013

Apple’s App Store just crossed a major milestone this afternoon. Just a few moments ago, the digital storefront passed the 50 billion download mark, bringing the company’s “50 Billion App Countdown” to an end.

The winner of the countdown promotion, who has yet to be revealed, will be given a $10,000 iTunes gift card, good for apps, videos, books and music. And fifty additional lucky winners will receive $500 gift cards… Read More

 

App Store for Velox puts app searches a swipe away

By Cody Lee on May 13, 2013

Just as we had hoped, developers seem to be really taking their ideas for Velox add-ons and running with them. We’ve already seen a number of extensions for the popular Spring board jailbreak tweak, including Addial and Compass.

And today, we’ve got another one to show you called App Store for Velox. As the name implies, the add-on utilizes Velox’s enhanced folder feature to allow you to search the App Store for iOS applications from your Home screen… Read More

 

SEGA’s weekend App Store sale includes Crazy Taxi and more

By Oliver Haslam on May 12, 2013

SEGA has been known to put its iOS apps on sale every once in a while, and this weekend is one such occasion, with three of the Japanese company’s games having a couple of dollars slashed from their App Store price.

The three available games have been around for a while, but if you’ve not picked them up yet, or have perhaps been on the fence about picking them up at their normal price, then now’s the time to bite the bullet and get the credit card out.

So which games are included in the sale? Well, if you’re into some of SEGA’s classics, then you’re going to love the games Sega has included in its promotion… Read More

 

Apple orders messaging app ‘Line’ to remove paid virtual gifts

By Cody Lee on May 10, 2013

Apple’s app approval team has seemingly been on a warpath lately, pulling popular titles like AppGratis from the App Store without much warning or explanation. It’s clear that the company is in the process of revamping some of its policies.

Case in point, LINE, a popular free messaging app, was forced by Apple to remove one of its key features today. Per company orders, the developers had to eliminate the ability for its users to purchase and send sticker sets as gifts to friends… Read More

 

Apple starts countdown to 50B app downloads

By Christian Zibreg on May 2, 2013

Apple on Thursday started a countdown to fifty billion app downloads. The promotions is available via a dedicated iTunes page. Like the previous countdowns, Apple will award the lucky person who downloads the fifty billionth app with a $10,000 iTunes Gift Card. iTunes Gift Cards can be used against any content purchase, including mobile and desktop applications, music, television shows, movies, etc.

In an interesting tweak to this year’s countdown, the company will also give away a $500 App Store gift card to each of the next 50 people who download an app… Read More

 

Apple posts new App Store section about in-app purchases

By Christian Zibreg on Apr 26, 2013

In-app purchasing via mobile applications is receiving some unwanted attention, with disgruntled parents increasingly accusing the iPhone maker of doing too little to protect kids from falling prey of greedy developers who pressure them into buying items and in turn wracking up bills for unsuspecting parents.

The UK government, for example, is conducting a probe into iOS in-app game purchases and Apple previously settled a class action lawsuit over the controversial feature. Of course, iOS 6 has decent parental controls which let users disable in-app purchasing altogether.

While adding a warning for in-app purchases in freemium apps and moving age ratings atop App Store pages helped clear up any confusion as to the nature of in-app purchasing, Apple though it could do better and on Thursday launched a new App Store feature titled ‘Learn More About In-App Purchases’… Read More

 

Apple bans smileys and other special characters from app descriptions

By Christian Zibreg on Apr 23, 2013

From time to time, Apple updates its iTunes marketing requirements. The goal is to provide the most accurate and reliable descriptions for the mobile applications, movies, television shows, songs and other media content types customers download from iTunes.

In the most recent example, the iPhone maker has reportedly taken issue with app blurbs. Long story short, Apple is no longer willing to turn a blind eye on luring would-be buyers with “enhanced” app descriptions that contain exclamation marks, stars, smileys and other special characters.

The change was communicated via the iTunes Connect web portal, a venue registered iOS developers use exclusively to upload their submissions and iTunes marketing materials… Read More

 

App recommendation software AppShopper returns as social tool

By Ed Sutherland on Apr 23, 2013

When is it okay for an app to recommend other apps? Only when your friends recommend them via any third-party software designed to curate crowdsourced app recommendations, according to Apple. In other words, get social. That’s the word from AppShopper Social (formerly AppShopper), an app recommendation service which returns from banishment by Apple after allowing users to view lists of apps recommended by friends. Developers have discovered that by adding the slight wrinkle of social interactivity, they can avoid at least one Apple ban: being “similar to or confusing with the App Store”Read More

 

How to open App Store links without closing out of the current app

By Jeff Benjamin on Apr 16, 2013

QuickStore is a jailbreak tweak that allows users to quickly open App Store links within apps. The tweak contains a simple kill switch located in the Settings app, but outside of that, it’s ready to go as soon as it’s installed.

When App Store links are tapped while within another app, i.e. from Safari, then a pop up window will load the App Store inside of the currently running app. Read More

 

Appolicious creates education software discovery tool for kids

By Ed Sutherland on Apr 15, 2013

In light of Apple’s recent ban on discovery apps, a new portal hopes to do an end-run around the whole controversy. Appolicious launched Monday appoLearning, a web site where educational experts recommend iOS apps for K-12. Although it touts use of educational experts to make recommendations on dozens of educational app categories, appoLearning offers a spot for paid endorsements. Still, the founder of Appolicious claims his app recommendation service will be a boon for Apple… Read More

 

UK probing iOS in-app game purchases

By Ed Sutherland on Apr 13, 2013

Are iOS games pressuring children into buying items, sometimes wracking up bills for unsuspecting parents? That’s the focus of a probe underway by the UK government, concerned that in-app purchases may unfairly target children. According to a BBC report, Office of Fair Trading (OFT) wants to hear from parents with the hope games developers will follow laws already on the books to protect children… Read More

 

Apple asks devs to localize apps, launches Chinese Support forum

By Ed Sutherland on Apr 12, 2013

Apple appears to want its apps to lose the ‘outsider’ label. In an email communication to its registered developers sent earlier this week, the App Store owner encouraged programmers to localize their applications because it’s “never been more important.” Also, in the latest round of moves aimed at Chinese consumers, the iPhone maker updated its online support forums to handle the native language… Read More

 

Twitter’s Vine is now App Store’s new #1 free app

By Christian Zibreg on Apr 9, 2013

Here’s a reminder that Vine still exists: just six months after being acquired by Twitter and about two and a half months following its iOS debut, the Vine app is now the number one free software on the App Store. By comparison, Twitter’s own iOS client sits at No. 35.

Vine’s success is no small feat given that App Store charts are normally populated with a bevy of well-known games and entertainment titles which, by the way, command mobile app usage.

What’s more, Vine is a really quirky piece of work: for Christ’s sake, we’re talking an app which lets you share ultra-short six-second clips here. Yet, a bunch of other video sharing programs can only dream of rising on top of App Store charts. So, what’s the secret ingredient Vine has that similar programs lack? Read More

 

AppGratis CEO sheds further light on App Store removal

By Cody Lee on Apr 9, 2013

As most of you have probably heard by now, Apple pulled the popular app discovery app AppGratis over the weekend. There’s been a few reasons given for the removal, including notification abuse, but not much else has been said about the situation.

Until today, that is. AppGratis CEO Simon Dawalt took to the company’s blog this morning to talk about the recent removal of his team’s app, and shed some light on what it means for them moving forward. And to be honest, it doesn’t look good… Read More

 

Apple pulls AppGratis, App Store curation and promotion software

By Christian Zibreg on Apr 7, 2013

Enough has been said about so-called Apple dictatorship and app rejections on iDB so far and although I, for one, am usually first to support Apple in its curation efforts because it keeps junk away from the App Store, sometimes the company rejects submissions for competing with its own software or over offering a feature Apple plans on introducing in the near future.

Now, Apple’s been after various app discovery apps for some time, even more so in this latest example involving AppGratis, a service which curates programs from the App Store and makes paid apps free for a day via revenue-sharing deals with their creators.

In fact, it’s the revenue-sharing scheme which appears to go against Apple’s rule which forbids software providing access to other third-party programs by using marketing tactics similar to Apple’s App Store promotions… Read More

 

Apple moves age ratings atop App Store pages

By Christian Zibreg on Apr 4, 2013

Following a series of privacy-related kerfuffles related to Apple’s App Store, objectionable content and unauthorized or unintentional in-app purchases, the company has been gradually rolling out the enhancements designed to protect users from unwanted costs, pornography and other objectionable content. The latest tweak involves app pages viewed on iDevices.

Going forward, age ratings are displayed more prominently, right below the app’s description when browsing the App Store on the iPhone, iPod touch and iPad devices… Read More

 
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