By Christian Zibreg on Jul 3, 2013
With the July 10, 2008 release of iPhone OS 2.0, Apple launched the App Store to the public. And with but a week until its fifth year anniversary, the company has posted a nice timeline illustrating the most important moments in the application store’s history. Tim Bradshaw of The Financial Times posted the scanned poster online. Apple apparently sent the poster to a few other major media outlets… Read More
By Christian Zibreg on Jul 2, 2013
Developer Firemonkeys and publisher Electronic Arts thus far issued two major content updates to Real Racing 3, enriching the experience by adding hundreds of new events along with an assortment of new vehicles.
Today, the dynamic duo released a third tentatively named ‘Prestige’ update along the same lines. If you’re a fan of high-speed racing games, the Prestige update should make you happy.
The content pack features some high speed cars from Mercedes-Benz and Bentley, more than 180 new events, twilight racing and the highly requested Time Trial mode. I’ve included more information and a video after the break… Read More
By Christian Zibreg on Jun 28, 2013
As you know, Apple gives its iOS developers the freedom to choose pricing of their wares on the App Store, keeping 30 percent of the proceeds to itself. But rather than let a developer price an app at fifteen cents, for example, Apple offers a bunch of tiers. This also means localized versions of apps carried on international App Stores are priced differently to reflect a rough conversion of the U.S. prices.
Seeking to better align with the pricing structure in the U.S. App Store, Apple has now introduced alternate tiers for international App Stores so developers can price their software in .99 increments in the country’s native currency… Read More
By Christian Zibreg on Jun 24, 2013
Developer Beamdog did a nice job updating Baldur’s Gate, BioWare’s classic role-playing game set in the Dungeons & Dragons universe, for the Apple platform. Last December, they released Baldur’s Gate: Enhanced Edition on the App Store.
The RPG title contains the original Baldur’s Gate, the Tales From the Sword Coast expansion pack, an additional monk character, a new ‘Black Pits’ adventure and lost more content.
If you’re a fan of the series which has a loyal following, there’ll be lots of teeth-gnashing involved in finding that Baldur’s Gate games have been pulled from the App Store due to unspecified contractual issues… Read More
By Oliver Haslam on Jun 19, 2013
I was going to write this post when everything was raw, soon after the news had developed and the internet was awash with people seemingly frothing at the mouth. Frothing, apparently, for one of two reasons.
Firstly, we had the people frothing because “ZOMG, 20 dollars for an iPad game!!!!.” Apparently anything the wrong side of free is just about the developers trying to squeeze money out of their hard work. Because, well, it’s their living.
Then secondly, there were the polar opposites. People screaming back, apparently oblivious to the fact they were wasting their time, claiming that developers deserve to be paid and that free to play games have ruined the App Store, caused world hunger and possibly even kicked a kitten once.
The truth though, as is so often the case, is somewhere in-between… Read More
By Christian Zibreg on Jun 18, 2013
Like all stock apps, the App Store on iOS 7 has been graced with a sprinkle of Jony Ive’s magic. Not only does the storefront looks a lot nicer now – gone is the dark-themed look in favor for sleek appearance with lots of white space for easier reading – the app is way smoother and nimbler than on iOS 6.
It also features several enhancements that will appeal to pretty much everyone, from parents and their kids to power users to the likes of Senator John McCain who will love not having to manually update apps on his iPhone. Here’s a quick look at all the changes in App Store on iOS 7… Read More
By Christian Zibreg on Jun 12, 2013
Apple appears to have quietly made a subtle yet significant change to iTunes backend in an effort to make it easier to comb through your Purchased App Store items.
As observed by an iDB reader, the iPad storefront now includes a brand new lefthand bar which makes it easy to sort your Purchased apps alphabetically.
The tweak certainly helps find a needle in the haystack, especially when compared to having to scroll through a long list of Purchased items that used to be sorted chronologically. Coupled with the handy search field, this enhancement lets you zero in on a previously purchased item in no time… Read More
By Cody Lee on Jun 10, 2013
Folks hoping that Apple would make some changes to the dark-themed App Store in iOS 7 will be happy to hear their wish has come true. In line with the rest of the UI design changes in the new software, App Store is now flat, white and easier to read.
In addition to the makeover, the App Store also receives several enhancements in iOS 7. Perhaps the most compelling change is the fact that users can now opt to have their applications automatically updated. Keep reading for more on the update… Read More
By Cody Lee on May 29, 2013
Good news this afternoon for Real Racing fans. Electronic Arts has released the massive ‘Dubai’ update we told you about earlier this week, and it is now available in the App Store. The update features everything you’d expect from a franchise racer, including new car-makers, new car models, and new tracks… Read More
By Jim Gresham on May 28, 2013
This afternoon I turned on my iPad to see a surprising alert from the iOS App Store. The alert prompted me with a message stating that “5 app updates are available,” with options to either ignore or update all. In the screenshot, it is confirmed I have 5 updates available in the App Store.
This is the first time I have seen such an update and after a quick browse around the net, cannot confirm this has happened to other users recently or in the past… Read More
By Ed Sutherland on May 24, 2013
Did you hear about this new iOS game? You’ve got to try it. Ca-ching. That, in a nutshell, is how most mobile games are downloaded. The majority of mobile users download games based on word-of-mouth from friends or family, a new survey indicates. What’s more, most folks download at most five titles per month, spending about three hours playing over the course of a week, according to Applifier… Read More
By Christian Zibreg on May 17, 2013
I still remember vividly how industry heavy-weights Sony, Nintendo and Microsoft initially laughed off gaming on the iPhone. It was right after Apple slashed the iPod touch to the sweet $199 price point that it became clear to me that gaming on high-end smartphones and tablets would eventually outgrow that on dedicated handheld consoles such as Sony’s PSP and Nintendo’s DS family.
Enter a new report by research firm IDC and analytics service App Annie which reveals just how far along mobile gaming has come. According to the study, users of smartphones and tablets spend nearly three times as much purchasing games on Apple’s App Store and Google’s Play Store as handheld device owners.
If these numbers are anything to go by, smart mobile devices will soon relegate dedicated handheld consoles to a niche market, if not eventually kill the category altogether… Read More
By Sébastien Page on May 16, 2013
Two big numbers were coincidentally dropped yesterday. First, Google announced 48 billion applications had been downloaded from the Google Play Store. Shortly after, Apple announced that its App Store had seen 50 billion downloads so far. Big numbers indeed, but how exactly do Apple and Google count app downloads? The Next Web Managing Editor Matthew Panzarino asked both companies and this is what he found:
Both Apple and Google tabulate unique downloads of apps per user account. This means that they count only one download of an app no matter how many devices that you install that app on after you purchase it. Neither company counts updates in its app download numbers. These are purely single downloads from their stores.
Read the full article at The Next Web.
By Christian Zibreg on May 16, 2013
Apple crossed a major milestone yesterday afternoon, with the official App Store Twitter channel confirming the company hit 50 billion app downloads. As part of its countdown promotion, the iPhone maker today issued a press release revealing the lucky winner who won a $10,000 iTunes Gift card, good for apps, videos, books and music. Additionally, per Apple’s rules fifty additional lucky winners will take home $500 iTunes gift cards each… Read More
By Cody Lee on May 15, 2013
Apple’s App Store just crossed a major milestone this afternoon. Just a few moments ago, the digital storefront passed the 50 billion download mark, bringing the company’s “50 Billion App Countdown” to an end.
The winner of the countdown promotion, who has yet to be revealed, will be given a $10,000 iTunes gift card, good for apps, videos, books and music. And fifty additional lucky winners will receive $500 gift cards… Read More
By Cody Lee on May 13, 2013
Just as we had hoped, developers seem to be really taking their ideas for Velox add-ons and running with them. We’ve already seen a number of extensions for the popular Spring board jailbreak tweak, including Addial and Compass.
And today, we’ve got another one to show you called App Store for Velox. As the name implies, the add-on utilizes Velox’s enhanced folder feature to allow you to search the App Store for iOS applications from your Home screen… Read More
By Oliver Haslam on May 12, 2013
SEGA has been known to put its iOS apps on sale every once in a while, and this weekend is one such occasion, with three of the Japanese company’s games having a couple of dollars slashed from their App Store price.
The three available games have been around for a while, but if you’ve not picked them up yet, or have perhaps been on the fence about picking them up at their normal price, then now’s the time to bite the bullet and get the credit card out.
So which games are included in the sale? Well, if you’re into some of SEGA’s classics, then you’re going to love the games Sega has included in its promotion… Read More
By Cody Lee on May 10, 2013
Apple’s app approval team has seemingly been on a warpath lately, pulling popular titles like AppGratis from the App Store without much warning or explanation. It’s clear that the company is in the process of revamping some of its policies.
Case in point, LINE, a popular free messaging app, was forced by Apple to remove one of its key features today. Per company orders, the developers had to eliminate the ability for its users to purchase and send sticker sets as gifts to friends… Read More
By Christian Zibreg on May 2, 2013
Apple on Thursday started a countdown to fifty billion app downloads. The promotions is available via a dedicated iTunes page. Like the previous countdowns, Apple will award the lucky person who downloads the fifty billionth app with a $10,000 iTunes Gift Card. iTunes Gift Cards can be used against any content purchase, including mobile and desktop applications, music, television shows, movies, etc.
In an interesting tweak to this year’s countdown, the company will also give away a $500 App Store gift card to each of the next 50 people who download an app… Read More
By Christian Zibreg on Apr 26, 2013
In-app purchasing via mobile applications is receiving some unwanted attention, with disgruntled parents increasingly accusing the iPhone maker of doing too little to protect kids from falling prey of greedy developers who pressure them into buying items and in turn wracking up bills for unsuspecting parents.
The UK government, for example, is conducting a probe into iOS in-app game purchases and Apple previously settled a class action lawsuit over the controversial feature. Of course, iOS 6 has decent parental controls which let users disable in-app purchasing altogether.
While adding a warning for in-app purchases in freemium apps and moving age ratings atop App Store pages helped clear up any confusion as to the nature of in-app purchasing, Apple though it could do better and on Thursday launched a new App Store feature titled ‘Learn More About In-App Purchases’… Read More