Google Play revenue up 67 percent in last 6 months, but App Store still leads

By Ed Sutherland on Aug 13, 2013

Android’s growing popularity in Asia, particularly in Japan and South Korea, has helped Google’s Play store for Android record a revenue jump of 67 percent over the past six months. By comparison, Apple’s App store revenue has climbed just fifteen percent during the same timeframe, according to analytics firm Distimo.

The impressive numbers for Android apps belie the fact that Apple’s App Store continues to be the largest with more than two times the revenue as Google Play. In April, we commented on a report from competing analytics company App Annie showing relative parity with downloads but Apple having 2.6 times the revenue… Read More


Nintendo president explains why we’ll never see an official Mario game in the App Store

By Cody Lee on Aug 10, 2013

Nintendo released their most recent financial results last week, and the numbers didn’t look good. As suspected, the Wii U is selling quite poorly (the company only sold 160,000 during the quarter) and overall sales are down 1.9% year-over-year.

So with sales of its 9-month-old console already slipping, and no new hardware on the horizon, industry watchers are again calling for Nintendo to consider porting its library of games to, and developing new games for, other consoles and platforms.

But president Satoru Iwata reiterates that won’t happen while he’s in charge… Read More


Apple acknowledges that the iTunes Store is down for some users [updated]

By Cody Lee on Aug 7, 2013

If you’re having trouble downloading music, or otherwise accessing the iTunes Store, you’re not alone. A number of users have taken to Twitter to report that the digital content front is down, and Apple itself has now acknowledged the problem.

As of about 11:30 am this morning, Apple’s system status page shows that the iTunes Store is down, with the issue affecting ‘some users.’ A detailed timeline on the page shows the outage has lasted over an hour and is affecting iTunes purchases… Read More


Apple rejects Send Me To Heaven game over smartphone recklessness

By Christian Zibreg on Aug 6, 2013

In today’s app rejection news, Apple has shown the door to a free game called Send Me To Heaven by Carrot Pop as it promotes smartphone recklessness. The game taps the iPhone’s accelerometer sensor to track how high it flies when thrown up in the air.

Apple’s App Store review team rejected the software on the basis of “encouraging behavior that could result in damage to the user’s device,” in spite of an appropriate disclaimer showing up prominently upon launching the app. Indeed, what was Carrot Pop thinking? Read More


Rovio’s ‘Bad Piggies’ game goes free as App of the Week

By Cody Lee on Aug 1, 2013

Great news gamers! Rovio’s popular Bad Piggies game has been named App of the Week by Apple, meaning you can download the iPhone and iPad versions of the title for free during the next 7 days.

For those of you who are unfamiliar with it, Bad Piggies is fairly different from Angry Birds and Rovio’s other titles in that it revolves around building contraptions to get your pigs safely through levels… Read More


Google’s Play store passes App Store downloads, Apple rules revenues

By Ed Sutherland on Jul 31, 2013

It may not reach the importance of the ‘best-filling’ versus ‘tastes great’ soda debate, but new numbers add fuel to the ongoing question of what’s most important in measuring app store supremacy: downloads or revenue. Both those rooting for sheer demand as well as ultimate revenue figures found something to cheer about Wednesday.

Analytics company App Annie is out with second-quarter numbers showing the Android-based Google Play store had ten percent more download’s that Apple’s iOS App Store. However, Apple – which prides itself on being the Tiffany of technology – raked in 2.3 times the revenue.

The details after the break… Read More


App Store is now EA’s biggest retail partner

By Christian Zibreg on Jul 24, 2013

Electronic Arts, the most prolific games publisher, during a conference call discussing its June quarter earnings, paid a nice little lip service to Apple by acknowledging that the App Store has become its biggest retail partner in terms of sales – and for the first time, too. That’s another important milestone for both Apple’s strides in the mobile gaming space and its application store, which last month celebrated its fifth birthday and 50 billionth app downloadRead More


Infographic: four days without apps

By Christian Zibreg on Jul 11, 2013

Mobile apps have in no time become a true addiction in our smartphone-obssesed society. We use them day in and day out – to the point where we can’t imagine our lives without those lickable Home screen icons. As Apple gave each user five premium apps and games for free as part of the App Store’s fifth anniversary, eBay too celebrated the occasion by conducting an informal survey that challenged 200 iPhone owners with surviving four days without their favorite apps… Read More


Apple’s lawsuit against Amazon over ‘App Store’ name ends in draw

By Ed Sutherland on Jul 9, 2013

Apple and Amazon have taken off the gloves back in 2011, apparently deciding the ‘App Store’ name is big enough for both companies. An Oakland, California district court pulled the plug on the dispute at the request of the two app providers. The decision to walk away from just who owns the ‘App Store’ title follows Apple agreeing not to sue Amazon, according to a report this morning… Read More


More proof that Apple’s premium iWork/iLife iOS suite could go free

By Christian Zibreg on Jul 9, 2013

Apple for years offered iPhoto, iMovie and GarageBand iOS apps as a $4.99 download each.

On the Mac, those apps which comprise the iLife suite come bundled with new Mac purchases and Apple’s been very actively advertising them as one of the reasons people switch to the Mac.

As for the iWork productivity suite – comprised of the Pages word processor, Numbers spreadsheet maker and Keynote presentation creator – users are expected to pay $19.99 each on the Mac side and $9.99 each on the iPhone, iPod touch and iPad.

Some watchers think the advent of the free iWork for iCloud web apps with full editing capabilities (currently in beta) may signal Apple’s intention to make the entire iWork suite a free affair, giving people one less reason to consider rival platforms. Today, a German blog has discovered an interesting change in the first-run App Store screen in the latest iOS 7 Beta 3 that surprisingly adds individual iWork/iLife apps as free downloads… Read More


Freemium Candy Crush game smashes revenue records at $633K per day

By Ed Sutherland on Jul 8, 2013

Candy Crush Saga could become the legal Crack of the app world. Initially belittled for its close resemblance to Bejeweled, Electronics Arts’ addictive freemium game, Candy Crush is now the poster child for the freemium model, raking in a record $633,000 per day, according to one estimate. The key is simple: get players addicted to the game, then charge for larger and larger fixes. Theoretically, the company behind Candy Crush could pull in $230 million in annualized revenue from this single app, even turning the game loose on Wall Street… Read More


5 Years of the App Store live on iTunes

By Christian Zibreg on Jul 8, 2013

With just two days until the official fifth anniversary of Apple’s App Store, the company last week conveniently delivered a celebratory poster highlighting key moments in the application’s store five-year history. A few hours ago, Apple slashed a number of premium apps and games to zero bucks and now a new anniversary section has just gone live on iTunes. Titled ’5 Years of the App Store’, it’s accessible both from desktop iTunes and via the stock App Store app on iPhone, iPod touch and iPad devices by following this linkRead More


Top iOS apps go free ahead of App Store’s 5th anniversary

By Cody Lee on Jul 8, 2013

As noted by several iDB readers, a handful of high profile iOS games and apps have gone free ahead of what could be a major celebration in honor of the App Store’s fifth anniversary. Apple recently sent out timeline posters to major media outlets signaling the July 10 milestone.

Among the apps spotted thus far, believed to be a part of the promotion, are Chair’s widely popular swipe-to-fight action title Infinity Blade II and Native Instruments’ Traktor DJ for iPad—neither of which has ever been offered for free. You’ll find a full list of the deals after the fold… Read More


Apple posts App Store timeline ahead of 5th anniversary

By Christian Zibreg on Jul 3, 2013

With the July 10, 2008 release of iPhone OS 2.0, Apple launched the App Store to the public. And with but a week until its fifth year anniversary, the company has posted a nice timeline illustrating the most important moments in the application store’s history. Tim Bradshaw of The Financial Times posted the scanned poster online. Apple apparently sent the poster to a few other major media outlets… Read More


Real Racing 3 Prestige update adds Mercedes-Benz and Bentley vehicles, more

By Christian Zibreg on Jul 2, 2013

Developer Firemonkeys and publisher Electronic Arts thus far issued two major content updates to Real Racing 3, enriching the experience by adding hundreds of new events along with an assortment of new vehicles.

Today, the dynamic duo released a third tentatively named ‘Prestige’ update along the same lines. If you’re a fan of high-speed racing games, the Prestige update should make you happy.

The content pack features some high speed cars from Mercedes-Benz and Bentley, more than 180 new events, twilight racing and the highly requested Time Trial mode. I’ve included more information and a video after the break… Read More


Apple introduces new app pricing tiers

By Christian Zibreg on Jun 28, 2013

As you know, Apple gives its iOS developers the freedom to choose pricing of their wares on the App Store, keeping 30 percent of the proceeds to itself. But rather than let a developer price an app at fifteen cents, for example, Apple offers a bunch of tiers. This also means localized versions of apps carried on international App Stores are priced differently to reflect a rough conversion of the U.S. prices.

Seeking to better align with the pricing structure in the U.S. App Store, Apple has now introduced alternate tiers for international App Stores so developers can price their software in .99 increments in the country’s native currency… Read More


Baldur’s Gate yanked from the App Store

By Christian Zibreg on Jun 24, 2013

Developer Beamdog did a nice job updating Baldur’s Gate, BioWare’s classic role-playing game set in the Dungeons & Dragons universe, for the Apple platform. Last December, they released Baldur’s Gate: Enhanced Edition on the App Store.

The RPG title contains the original Baldur’s Gate, the Tales From the Sword Coast expansion pack, an additional monk character, a new ‘Black Pits’ adventure and lost more content.

If you’re a fan of the series which has a loyal following, there’ll be lots of teeth-gnashing involved in finding that Baldur’s Gate games have been pulled from the App Store due to unspecified contractual issues… Read More


How much is too much for mobile games?

By Oliver Haslam on Jun 19, 2013

I was going to write this post when everything was raw, soon after the news had developed and the internet was awash with people seemingly frothing at the mouth. Frothing, apparently, for one of two reasons.

Firstly, we had the people frothing because “ZOMG, 20 dollars for an iPad game!!!!.” Apparently anything the wrong side of free is just about the developers trying to squeeze money out of their hard work. Because, well, it’s their living.

Then secondly, there were the polar opposites. People screaming back, apparently oblivious to the fact they were wasting their time, claiming that developers deserve to be paid and that free to play games have ruined the App Store, caused world hunger and possibly even kicked a kitten once.

The truth though, as is so often the case, is somewhere in-between… Read More


A closer look at App Store in iOS 7

By Christian Zibreg on Jun 18, 2013

Like all stock apps, the App Store on iOS 7 has been graced with a sprinkle of Jony Ive’s magic. Not only does the storefront looks a lot nicer now – gone is the dark-themed look in favor for sleek appearance with lots of white space for easier reading – the app is way smoother and nimbler than on iOS 6.

It also features several enhancements that will appeal to pretty much everyone, from parents and their kids to power users to the likes of Senator John McCain who will love not having to manually update apps on his iPhone. Here’s a quick look at all the changes in App Store on iOS 7… Read More


App Store for iPad finally lets you sort Purchased apps alphabetically

By Christian Zibreg on Jun 12, 2013

Apple appears to have quietly made a subtle yet significant change to iTunes backend in an effort to make it easier to comb through your Purchased App Store items.

As observed by an iDB reader, the iPad storefront now includes a brand new lefthand bar which makes it easy to sort your Purchased apps alphabetically.

The tweak certainly helps find a needle in the haystack, especially when compared to having to scroll through a long list of Purchased items that used to be sorted chronologically. Coupled with the handy search field, this enhancement lets you zero in on a previously purchased item in no time… Read More

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