Super Mario Run teaser 001

As promised, Super Mario Run, Nintendo’s first real smartphone game, launched on the App Store today, December 15. The side-scrolling, auto-runner platformer is available free of charge with a non-compulsory $9.99 upgrade to unlock the game’s three modes completely.

If you don’t see the GET button quite yet, force refresh the App Store app, then simply tap on the Notify button in the App Store description of the game. Enter your password or use Touch ID when prompted, and the game will begin downloading. If that doesn’t work, iDB editor Jim Gresham suggests force-quitting the App Store app, rebooting the device, launching the App Store app, and then download the game.

The anticipated title is optimized for one-handed play: as Mario automatically runs from left to right, you just tap the screen to make him jump. The longer you touch the screen, the higher he jumps. As with other Mario games, you’ll be avoiding various obstacles and collecting coins along the way whilst attempting to get our hero safely through the level in the fastest time possible.

“Mario will behave differently depending on the timing of your taps, so it’s up to you to show off particularly smooth moves, gather coins and reach the goal,” Nintendo notes.

The game requires a persistent Internet connection to prevent piracy.

Replayability value comes in the form of coins you must collect in each level and varied gameplay modes. After five pink coins are collected, five purple ones are unlocked. After you collect those, five black coins get unlocked. In other words, it’ll take at least three playthroughs to collect everything in a given level.

There are three gameplay modes available: World Tour, Toad Rally and Kingdom Builder.

In World Tour mode, you must clear six visually distinct worlds (plains, caverns, haunted houses, airships and castles) filled with 24 brand-new courses in order to eventually rescue Princess Peach from Bowser’s clutches.

Super Mario Run for iOS iPhone screenshot 001

Toad Rally mode challenges you to collect as many coins as possible while trying to beat the “ghost” versions of other players’ playthroughs of levels, similar to the time attack modes found in most Mario Kart entries.

“Compete against the stylish moves of other players for the highest score as you gather coins and get cheered on by a crowd of Toads. If you’re impressive enough, the Toads may even come live in your kingdom,” explains Nintendo.

You can perform stylish moves in Toad Rally mode to fill up your gauge and launch into Coin Rush. In order to play Toad Rally, you will need Rally Tickets that you can acquire in a variety of ways, such as clearing worlds or through bonus games in your kingdom.

In the third mode, you can create your own Mushroom Kingdom from buildings, decorations and other items that you acquire using coins and Toads gathered by playing the first two game modes.

Apple shared a video of TV personality Katie Linendoll’s interview with Mario creator Shigeru Miyamoto, recorded a few days ago at one of Apple’s retail stores. Available as a downloadable podcast on iTunes, the video features Miyamoto discussing the importance of fun and the inspiration behind the gameplay in Super Mario Run.

As part of a major promo push ahead of the game’s release, Apple installed Super Mario Run demo stations in its stores. Our video editor took the game for a spin at his local store and posted a video hands-on embedded below.

Nintendo also posted a very nicely done live-action television commercial for Super Mario Run. True Mario fans may want to adorn their devices with Super Mario Run-inspired wallpapers from iDownloadBlog’s Wallpapers of the Week series.

For even more Mario fun, you can download the Super Mario Run sticker pack for iMessage as a separate download from the game. To promote this title, Apple even let customers sign up for email alerts for when Super Mario Run launches with a new Notify button on the App Store.

Download Super Mario Run at no charge from the App Store.

The 173 MB download requires iOS 8.0 or later and is fully localized in English, Dutch, French, German, Italian, Japanese, Portuguese, Russian, Spanish and Traditional Chinese.

The game is available in 151 countries and regions, listed on Nintendo’s website.

Super Mario Run will release for Android some time in 2017. Point your browser over at the official Super Mario Run website for more information about the game.

We want to hear first impressions from all you Mario fans out there. Did this Mario-branded runner impress you? Does it have all the hallmarks of the Mario series? What’s your favorite game mode, and why?

Do share your opinion about Super Mario Run down in the comments.

  • Hussain Alsanona

    Just checked it’s not. It says notify

    • triggerhappypunk

      quit the app store app and restart.

      • Sailor_V90

        hey do you know anything about X6?

      • triggerhappypunk

        no, sorry. hope to hear something from her soon though!

      • Sailor_V90

        alas, hopefully she’ll drop it this Friday as a birthday treat for her fans whether it be a single or the whole album

  • Adhithya Gokul

    Downloading. Never been this excited for an iPhone game. Amazing what nostalgia can do 🙂

  • JRDN

    Doesn’t work on jailbroken iPhone 5 GSM iOS 8.4.. anyone else?

    • igobythisname

      thanks! mine is crashing, will give it a try w/tsProtector

    • igobythisname

      Thanks @JRDNXr:disqus , tsProtector 8+ worked for me! (6SPlus iOS 9.3.3 jailbroken)

      • JRDN


  • ShawnTXDFW

    Says notify. Can’t d/l yet.

  • If you only see the NOTIFY button, please refer to the instructions at the top of this post.

    • I clicked notify – prompted me for my Touch ID then it started downloading…

  • Sailor_V90

    Took long enough…

    (update: damn nostalgia! fine Nintendo take my $10

  • :|Alain|:

    Huh. It says on the download page that its a 167MB download and not a 1.4MB one.

    • What made you think an entire game would be only 1.4mb?

      • :|Alain|:

        It was written like so in the post. It’s fixed now nevermind

  • Nero

    sadly, does not work on jailbreak iphones …

    • JRDN

      It does! Read my comment above

  • igobythisname

    Mine says 173 MB and it’s crashing, not opening (6SPlus jailbroken on iOS 9.3.3)

  • workin

    Only notify in Canadian iTunes Store. As soon as I signed in to USA! Store it was already downloaded on my device like instantly before I could do anything with only OPEN option

    • JRDN

      I downloaded it from the Canadian store

  • ravinigga

    Guy i’m on iOS 10.1. Whatever.
    But when I open instant crash also miitomo, Pokémon go not
    Do you think there is leftovers of the jailbreak (iOS 9.3.3)

    • If you updated from a jailbroken iPhone to stock iOS 10 from a backup, then there lies your issue. Only solution: doing a clean restore and set up as a new phone (not from backup)

      • ravinigga

        Thanks, I actually did that. Jailbreak to stock OTA

      • Matrixnubee

        I just did this last night… I want to curl into a ball and die, really?!

        I should start writing phone numbers down huh…

      • :|Alain|:

        Or you could back it up to your computer or use ICloud

  • derrick mcdonald

    it either doesn’t work on 9.3.2 (which it works on my iPad pro on 9.3.5) or doesn’t work on jailbroken iPhones because it works great on my iPad and iPhone 7 plus but not my jailbroken iPhone 6 plus

    • JRDN

      Yes it’s because they use a jailbreak detection. Read my comment above for solution

      • derrick mcdonald

        Yea all good when i poseted it I thought i was the 2nd person to replay until I refreshed haha i dont need to use it on the JB phone though thought id give it a try anyway

  • igobythisname

    $9.99 to unlock 6 levels!?! *yikes!* that’s kind of steep! wth!?!

    • Jerry nkongolo

      I thought it was 9.99 per level. But still so damn expensive

    • DT

      Correct. However there are what looks to be 3 individual star levels in each board. So at least it’s a little longer

  • EmirAB

    It seems that Super Mario Run does not work on Jailbroken devices, it’s crashing on my 9.3.3 iPhone 5s.! Can you check on this IDB.?! Thanks.

    • JRDN

      Yes read my comment above 🙂

  • askep3

    Do in app purchases work with family sharing? And does it work for the this app?

    • JRDN

      No it won’t. Nintendo requires an account per device

  • Well, ten minutes in and I’m left disappointed. Next!

    • turnone

      I felt the same way, I didn’t think it was good . I hate that it keeps moving forward.

  • Smegmatron

    Its a flappy bird on steroids but loving it anyways

  • Job Martinez

    I have a Iphone 6 plus non jailbroken, and app will not open. It immediately crashes. Why? Can someone help? Iv’e restarted the phone, redownloaded the app! Don’t know what to do!

  • Blip dude

    The Jailbreak detection I can overlook, but the constant internet connection just seems pointless. If anything I feel like Nintendo just encouraged piracy by pulling that stunt. Downloaded it, played it a bit but really don’t think I’ll be spending the $10. Not because of the price tag, but why spend it on a game I can’t really use on my commute that is 65% underground.

  • leart
  • Woz A Nater

    Played for 5 minutes then deleted the app.

    • Muratt

      Same here,boring game

  • Muratt

    boring game, I had more expectations

    • Adhithya Gokul

      If you have no memories growing up with Mario then this will be just another iOS game. For me this is worth the price just for the nostalgia alone

      • Number216

        I grew up playing Mario and still do to this day and found this game to be absolutely awful. I’ll stick with playing Mario on NES and SNES A.D.X.

      • Adhithya Gokul

        To everyman his own

  • Agneev Mukherjee

    The data download part is frustrating!

  • Joey Pants

    iPhone 6s Plus, 10.1.1, obviously not jail broken, but the app constantly crashes at the Nintendo splash screen. Deleted the app, hard reboot, restart, etc., all the usual suspects and it still crashes. Ironically, I would have been seemingly one of the few to willingly pay $10, yet I can’t play the game.

  • Victor Molina

    I’ll spend the $10 on it when they take away the always online requiredment. I like the game but if I can’t play on it while on my way to work/home then there’s no point.