Super Mario Run teaser 001

Super Mario Run, Nintendo’s eagerly awaited platformer optimized for one-handed gameplay, requires a persistent Internet connection to play in order to prevent piracy, Mario’s creator Shigeru Miyamoto has confirmed to Mashable. Actually, the security element is one of the reasons Nintendo decided to go with the iOS platform first before releasing Super Mario Run on Android.

Here’s what he said:

This is just—based on the current development environment—a requirement that’s been built into the game to support security and the fact that the three different modes are connecting to the network and interacting with one another.

Unlike our dedicated game devices, the game is not releasing in a limited number of countries. We’re launching in 150 countries and each of those countries has different network environments and things like that. So it was important for us to be able to have it secure for all users.

As of yesterday, users can test-drive Super Mario Run at Apple’s brick-and-mortar stores ahead of its scheduled December 15 debut on the App Store. Andrew took Mario for a quick spin in his local Apple Store, here’s his brief hands-on video.

Nintendo did mull the possibility of making World Tour available standalone so it could be played without an Internet connection. However, doing so would have “complicated the connection” back to the Toad Rally and Kingdom modes which are relying on the network save feature.

“We wanted to be able to leverage that network connection with all three of the Super Mario Run modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure,” said Miyamoto.

By the way, Toad Rally mode challenges players to collect as many coins as possible while trying to beat the “ghost” of their competition.

Super Mario Run will be a free download initially with an optional one-time $9.99 In-App Purchase to unlock the game’s three modes. You can sign up via the App Store to be notified when the game launches or download Super Mario Run iMessage sticker pack.

Source: Mashable

  • Jamessmooth

    I first read the article as “…to prevent privacy.” and I was like wha! Then I read it again and I was like… oh.

  • Agneev Mukherjee

    Not cool, deal breaker for me.

  • John Smith

    Lol! Pathetic failure

  • askep3

    Not that bad, will be annoying but most of us always have a connection so it doesn’t matter that much, at least for me

  • Tommy

    Cmon Nintendo. You’re a struggling company failing to give consumers what they want, and when you get us hooked, you’re blowing it! This means you can’t even play on planes or long car rides without destroying data, what a shame.

    • Kaptivator

      Agree with you about flights and car rides.

    • Yep. Not gonna buy it now. They really dropped then ball.

    • :D

      Don’t forget the underground.

  • White Michael Jackson

    Luckily I have truly unlimited data. Hopefully this app works on jailbroken devices. I am willing to pay for the app but not give up my jailbreak.

    • Blip dude

      Even if it doesn’t, there will probably be a workaround in a day or 2. Niantic pulled that stunt twice and failed, so it’s just a battle that they can end themselves from the beginning if they don’t pull the anti-jailbreak stunts.

    • jaimem17

      I’m pretty sure they will come out with the old classic “iOS 10 required”

  • Joey

    Did he actually mean “iOS exclusive” ?

  • 9.99? For real?

  • Anonymouse

    Hey Andrew, not that impressive playing considering you were going for an hour. LOL just kidding thanks for the report, I thought Apple was removing the tethers from their devices in store?

  • Dennis Ho

    Can’t play on an airplane then? =(

  • ravinigga

    Sound more sense on android.

  • Mike M. Powell

    I really don’t mind (in my perspective) although a lot really hates this. I’m either home or @ work or with friends. If u got unlimited data then this is fine. But bad for those who don’t. 8.5/10 so far Nintendo 🙁

  • AMB_07

    I love Nintendo but i’m not buying this if it’s online-only.

  • $10 ok. Persistent Internet connection? No.< Gba4ios.

    • Rahimo

      Yeah !! GBA4iOS is the best!! more than mario hhhhhh

      • High five! Indeed Gba4ios is the best. Yet I was willing to pay $10 for Mario Run app. Willing to give it a try though it’s on the pricey side but continuous Internet connection is too much. I hope Nintendo soon realize this lapse in judgment and false bravado they have from the pokemon success.

      • Rahimo

        i won’t spend 10$ for a SuperMario game!!!!! that is too much!! add the continous internet connection!! it is impossible!