Electronic Arts announced on Tuesday that its title “The Sims 4” will launch for Mac in February. The game house had previously promised a 2014 launch for the hit game on Mac after previously releasing it for the PC, but didn’t meet its own deadline.

Kotaku spoke with Electronics Arts who said it didn’t have a specific date in February, just that it would launch during the month and be similarly priced to the PC version at $50. Current PC owners of the game will get a copy of the Mac version for free, though EA representatives were not able to confirm if future customers will get any sort of “cross-buy” opportunity.

The game has the same concept as its predecessor, “The Sims 3”. Players control their Sims in various activities and form relationships. The game, like the rest of the series, does not have a defined final goal; gameplay is nonlinear.

Source: Twitter (EA) via Kotaku

  • Scramble

    I downloaded tomb raider for my rMBP quad-core i7 base model and the fan goes of the scales when I play on standard settings with the res turned down to 1680×1050

    • Dean Johnson

      Games aren’t really CPU intensive. In-game performance is affected by your GPU, not the CPU

    • Franklin Richards

      MBP are too tightly compacted together and aren’t really built for gaming. The gpu isn’t cooled in the best way possible either.

    • The noise of the fan means everything’s working 😉

      You should worry if the fan doesn’t go off…

  • Andrew

    I’ve been playing it on Boot Camp since a few days after its release (because that’s when my birthday is). It runs smoothly with Ultra settings on my 2011 iMac. I hope it works just as well on OS X.

  • Barry Spears

    You’d possibly get an improved deal by getting the device outright and offering it all on your own every year. But this removes the hassle of selling it on your own I guess. Plus Apple Treatment is easily the most effective insurance in smart phones. I’m unsure what I consider this however