According to Epic Games CEO Tim Sweeney, the iOS-exclusive Infinity Blade series is his company’s most profitable game ever. And for the sake of meme completeness, Infinity Blade is more profitable than Epic Games’ Gears of War, a lucrative military sci-fi shooter franchise for the Xbox and Windows platforms. Which is saying a lot considering Gears of War cost $10 million to develop…

Epic Games, the famed Cary, North Carolina-headquartered games developer founded in 1991, is best-known as the proprietor of three successful game engines in the video game industry: the Unreal Engine, Unreal Engine 2 (including its 2.5 and 2.X releases), and Unreal Engine 3.

Sweeney made the comment at the Game Developers Conference in Taipei today, where he talked platform convergence, freemium being the inevitable future and mobile gaming, according to GamaSutra.

The most profitable game we’ve ever made, in terms of man years invested versus revenue, is actually Infinity Blade. It’s more profitable than Gears of War.

They are now developing the Unreal Engine 4, an ambitious project that Sweeney said will once again push the envelope on what’s possible on PCs and consoles, but also portable devices.

The Unreal Engine 4 will increase the level of visual quality, but also increase the performance and efficiency. … The tools investment is paying off. Artists are able to build content more productively than before.

What’s best, the upcoming engine will be able even more optimized with mobile devices in mind:

And with the Unreal Engine as a whole, we found it’s much easier to scale down from high end to low end devices than in this generation. We expect to be able to build games that can scale from a smartphone to a high end PC. … We expect an unprecedented amount of content portability for the future.

I’m certainly looking forward to it.

Gaming is my thing (I started out as an editor of a gaming magazine) and literally a day doesn’t go by without killing at least fifteen minutes of my time playing iOS games.

It still boggles my mind how Epic managed to pull off something like Infinity Blade on the iPhone 4.

Though such games don’t quite match the quality achievable on dedicated consoles in terms of polygon count and splashy effects, they are closing the gap – even if the new iPad has issues rendering graphics-intensive games natively in its 2,048-by-1,536 pixel resolution.

Sweeney said as much, remarking that Epic has been “very very surprised to see how fast smartphone and tablet devices are improving”.

Also, this:

Sweeney says, for instance, that the iPad 3 is approaching the performance of the Xbox 360 and PS3 — and the pace of improvement is faster than moore’s law.

At Apple’s WWDC conference earlier this month in San Francisco, Epic unveiled Infinity Blade: Dungeons, a new adventure set in Infinity Blade universe to be released later this year for iOS devices (it’ll be specifically optimized for the new iPad).

Give it a generation or two and the iPhone 6 or 7 – or whatever it will be called – will be able to run Gears of War-type games in 1080p via AirPlay on your big screen TV.

What’s your take on the state of the iOS gaming in terms of the latest iPhone and iPad hardware and software offering on the App Store?

  • this game makes my device dam hot instantly………………….

  • “Infinity Blade: Dungeons, a new adventure set in Infinity Blade universe to be released later this year for iOS devices (it’ll be specifically optimized for the new iPad).” what that does mean? won’t work on ipad 2?

    • Eric Armstrong

      I think he means it will have Retina quality graphics, and be very hardware demanding. I’m willing to bet it will run on the iPad 2 without and major problems, just not quite as fast or as smooth as it would on the new iPad.
      I heard people have had a lot of problems running IB2 on older devices; like the original iPad

    • David Villamizar

      It means it’ll be done specifically for the new iPad, it can be better performance in it or just a way to describe Retina Display support

  • Eric Armstrong

    This game is amazing, especially considering it can be played in the palm of your hand. I’m really looking forward to Dungeons on the new iPad too…
    I like your last comment about AirPlaying games. I wish Apple would put more time and money into that area. Microsoft is doing great in the living room right now, but I look forward to the day when I can have all my favorite games on my phone, and wirelessly play them on the big screen when I get home.
    Anoyone who used AirPlay knows we are almost there. It’s just going to take some more powerful hardware, and more developers (like Firemint and Epic Games) making awesome titles that give you a reason to but the Apple TV

    • Eric Armstrong

      Why did I get two dislikes for this comment? Care to explain? You guys don’t like AirPlay games?

  • iB2 AirPlay mirror isn’t syncing well on my i4s (i5). Hope the next iPhone is going to fix that

  • Makes my device damn hot instantly……

  • Infinity Blade was the most disappointing game ever.

    As Epic Games and Apple presented the demo “Epic Cathedral” it was like “Woah – can’t believe, that’s so amazing!!!”

    Than, after the 1st release, it was clear, that they decided for guided gameplay. And that sucks. It’s completly boring.

    • Shadowlink

      Ur boring

  • but this is not gaming news, it has made no money as a game because it is on the iphone which is not a gaming device-say’s stupid nintendo fanboy friend

  • now we will see the develpors invest more money in games for mobile