Real Racing 2 Update Brings Split-Screen Multiplayer Racing

By , Oct 6, 2011

Since June we’ve been singing the praises of Apple’s new AirPlay mirroring feature. The extension of the company’s wireless streaming technology has been the most understated addition in iOS 5.

On Tuesday Apple announced that they were extending the iPad 2-exclusive feature to the iPhone 4S, which made our imaginations run wild with the possibilities. Well it looks like the folks over at Firemint read our minds…

The developers behind the popular Real Racing franchise has announced that their latest game is going to be receiving a major update. The company is tweaking the title’s graphics to take advantage of the iPhone’s new hardware.

But that’s not all. They are also building in extensive support for the new AirPlay mirroring feature. With its new Party Play mode, up to 4 players will be able to race against each other in split screen, using their iDevices as controllers.

Firemint was one of the first companies to take advantage of Apple’s HDMI adapter that debuted earlier this year, so it’s no surprise that it’s a pioneer on this front. Hopefully this time, more developers will follow suit.

If you didn’t think Apple was a threat to console-makers before, you can’t deny it now. Big screen action, wireless controllers, and a seemingly endless library of games that cost less than $10 bucks. Yeah, if I were Nintendo, I’d be nervous.

Although TouchArcade doesn’t give us a timeframe for the update, they do say that it will be free for current Real Racing 2 owners. If you want to download Real Racing 2, it’s available for the iPhone for $4.99, and the iPad for $6.99.

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  • XepptizZ

    This is what I had in mind for the iphone, ipad and ipod. Maybe later on add a function for the nano to show ingame info.

  • Daniel

    I just hope they can eliminate lag. Right now, running memory-intensive apps through AirPlay (such as GarageBand) on my iPad 2 has over a second of delay, and that’s just for audio. Anybody who knows games knows that even a tenth of a second is an annoying amount of lag, so Apple has their work cut out for them.