Reuters has a simple article on their site about how Tapulous, the developer of Tap Tap Revenge is selling apps for over 1 million dollars each month.

What I don’t like about this article is how they make it sound like developing apps for the App Store is the new El Dorado.

iPhone app developer Tapulous says its sales have approached $1 million a month, providing fresh evidence of the growing success of start-ups designing programs for Apple Inc’s mobile device.

Unfortunately, it’s not that easy to make big bucks from the App Store. For every App Store millionaire, there are hundreds if not thousands of developers that miserably fail. Most don’t fail because of the quality of their apps. They fail because of the strong competition.

When you see these articles about how much money can be made by developing iPhone apps, please take them with a grain of salt…

  • iPhoneMan

    Nice article. Inspires me to create an app which is never gonna happen!

  • If we had to pay 1 dollar for cydia,, saurik would be a billionaire !
    So go make an proggy like that … .

  • I think its truly amazing how much money some developers are making off the app store. Especially ones like this in which they are becoming rich off months worth of work!

  • and doodlejump is an 0,79€ app and it made more profit then the navigon 99€ App! Hilarous!
    Nice article, Feed (:

  • DKLA

    I stopped writing apps altogether — it’s okay for “pub money” but it’s hardly worth the effort anymore with all the trouble and competition, and I’m certainly not going to get rich off of any apps.

  • Rob

    I don’t quite see your point.

    Isn’t it the same as any other business? Lots of people try, there are some people making some money, some hitting the jackpot, and others exiting.

    The difference with many other businesses is that the barriers to entry are somewhat lower, but that does not equal a guarantee of success. (In fact it makes competition more intense).

    The point of the Tapulous success story is not that it’s easy to make a lot of money on the App Store, but rather that it’s possible, even with little or no initial funds.

    There’s no such thing as a free lunch…

  • David

    The business person and the engineer in me are screaming “…I want data…facts…”.

    I’ve spent the better part of my last 7 months meeting different developers, attending mobile group meetings in different countries, US states/cities, reading blogs, websites, tweets. All intended to figure out a how I can create a business case in a reasonably predictive manner. I think that the norm is few dollars over the life span of an app. I hear & see a range of 2kUS$ to 8kUS$ per app over its entire life span, but I’m not sure if this is the 3 sigma, the 6 sigma or the 1 sigma point. What tends to be highlighted are these intermittent successes which seem to occur more frequently than winning a lottery but still seem somewhat random. It now seems that those who didn’t find gold in the iPhone platform are now headed to a new venue (Android) hoping that 1st mover advantage in a less crowded space will provide solace.

    But all of this makes in conjunction with the plethora of software focused books make me wonder if the real problem is the lack of finding a problem to solve that people (1) care about enough to pay to solve and (2) requires mobile solutions. This seems to be the struggle as one tries to build sustainable streams of business rather than the proverbial 1 hit wonders.

    Just my opinion as some one more accustomed to developing more costly but less fun B2B software solutions.